Jump to content
3DCoat Forums

dddstudio

Member
  • Posts

    13
  • Joined

  • Last visited

Posts posted by dddstudio

  1. Hi, I'm a new 3D-Coat user, and I have a few ideas to make the program more customizable.
    I'll keep updating this post if more comes to mind.

    KEYPRESS HANDLING for hotkey combos:

    Let's say I use the following:

    • ALT+LMB = rotate camera
    • ALT+SHIFT+LMB = move camera
    • ALT+CTRL+LMB = zoom camera

    All is good on a first sight, but my problem is the following: Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit.

    TWEAK DEPTH AND RADIUS:

    I would like an option to modify or even completely disable the snapping of axes (depth and radius). So I could smoothly adjust depth and radius simultaneously. Without excessive snapping.

     

     

  2. I cannot post in the feature request area, so I write it here. Feel free to move the topic.
    Basically I wish the 'keypress' handling of 3D-Coat would be slightly tweaked. I use the following hotkey combos for navigation:

    • ALT+LMB = rotate camera
    • ALT+SHIFT+LMB = move camera
    • ALT+CTRL+LMB = zoom camera

    All is good on a first sight, but my problem is the following:

    Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit.

    Any chance to change this behaviour? 

  3. Thanks digman! I'll experiment wit the smart material settings. This seems really powerful. Probably a very newbie question, but what is the difference between a smart material  (applied from the PAINT room) and a shader applied from the SCULPT room?

  4. Aah, thanks for the reply. So if I want to see the same smooth shading effect of the curvature map on my model, I have to apply it somehow through a material? How can I do that? As far as I can remember the cavity option gives me a slightly different result. But I will check as soon as I get home from work.

  5. It happens on everything. I just tried it with the stock male figure and stock head models. I apply some stock shaders to it and all is fine. I calculate and apply the AO: all is fine. But the correct (multiply/modulate2X) blending of the curvature map does not work. Or I'm doing something wrong. Maybe it is not working with advanced shaders? 

  6. Hi Carlosan,

    Thanks. I remember trying that mode also. But no, it does not have the desired effect. As soon as I enable the curvature map on top of the layer stack the black and white map appears, but it completely masks the underlying things.

  7. Hey, I'm a new user with minimal lightwave/modo background. I'm basically just a hobbyist. I just started trying out 3D-Coat a few days ago. Most things feel really nice to me. I feel at home already. I have a quick question though: In the PAINT room I have tried calculating AO and curvature maps for models. Both worked fine. But while I was able to properly put the AO layer on top of a material in the layer stack, I could not do the same with the curvature map. I have set the blending to multiply (or similar), but it doesn't seem to have any effect? What am I doing wrong?

×
×
  • Create New...