dddstudio
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Posts posted by dddstudio
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Yeah, I really miss these tools in 3dc.
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FULLSCREEN MODE tweaks:
How about a setting to hide the menu and status bars also? In order to maximize viewport size.
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Hi, I'm a new 3D-Coat user, and I have a few ideas to make the program more customizable.
I'll keep updating this post if more comes to mind.KEYPRESS HANDLING for hotkey combos:
Let's say I use the following:
- ALT+LMB = rotate camera
- ALT+SHIFT+LMB = move camera
- ALT+CTRL+LMB = zoom camera
All is good on a first sight, but my problem is the following: Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit.
TWEAK DEPTH AND RADIUS:
I would like an option to modify or even completely disable the snapping of axes (depth and radius). So I could smoothly adjust depth and radius simultaneously. Without excessive snapping.
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I cannot post in the feature request area, so I write it here. Feel free to move the topic.
Basically I wish the 'keypress' handling of 3D-Coat would be slightly tweaked. I use the following hotkey combos for navigation:- ALT+LMB = rotate camera
- ALT+SHIFT+LMB = move camera
- ALT+CTRL+LMB = zoom camera
All is good on a first sight, but my problem is the following:
Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit.Any chance to change this behaviour?
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Thanks very much for the help.
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Thanks digman! I'll experiment wit the smart material settings. This seems really powerful. Probably a very newbie question, but what is the difference between a smart material (applied from the PAINT room) and a shader applied from the SCULPT room?
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Aah, thanks for the reply. So if I want to see the same smooth shading effect of the curvature map on my model, I have to apply it somehow through a material? How can I do that? As far as I can remember the cavity option gives me a slightly different result. But I will check as soon as I get home from work.
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It happens on everything. I just tried it with the stock male figure and stock head models. I apply some stock shaders to it and all is fine. I calculate and apply the AO: all is fine. But the correct (multiply/modulate2X) blending of the curvature map does not work. Or I'm doing something wrong. Maybe it is not working with advanced shaders?
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Hi Carlosan,
Thanks. I remember trying that mode also. But no, it does not have the desired effect. As soon as I enable the curvature map on top of the layer stack the black and white map appears, but it completely masks the underlying things.
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When I make the curvature map visible with multiply blending activated, it completely masks/covers the material below it. I wanna only see its shading effects on top of the underlying material. Is this possible somehow?
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Hey, I'm a new user with minimal lightwave/modo background. I'm basically just a hobbyist. I just started trying out 3D-Coat a few days ago. Most things feel really nice to me. I feel at home already. I have a quick question though: In the PAINT room I have tried calculating AO and curvature maps for models. Both worked fine. But while I was able to properly put the AO layer on top of a material in the layer stack, I could not do the same with the curvature map. I have set the blending to multiply (or similar), but it doesn't seem to have any effect? What am I doing wrong?
[Solved] symmetry is not working ?
in General 3DCoat
Posted · Edited by dddstudio
How come Transform tool does not respect symmetry? This is really irritating and unintuitive.