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Posts posted by yeve
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Thank you!
This has made few things more clear for me.
However I have got another question that came to my mind. How can I sculpt the object that already has uv? For example, I have a model of the dog with UVs created before. I want to import it, sculpt the details not changing the main silhouette and then make the normal map out of this details. How can I do that? Because the only workflow that I have found so far was sculpt --> retopo+uv ---> bake ---> paint.
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Thank you, I will take a look, hope I will get the answers to my questions. I have gone through few tutorials already and they were a bit confusing.
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So, the shells are "hills and valleys" of the initial sculpted model? The shells are not the initial sculpted model and the retopoed model?
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I can't really understand the logics of baking the normal maps for painting after I made the retopology.
I try to experiment with those shells now and I have sorta figured out why I am getting those black spots, but I can't understand why I can't paint over those black spots later in the Paint room. Why?
Also I would like to ask how much should the retopoed shell be above the original sculpt. Or it should be all the way around?
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Hello!
I would like to know how would I reassign hotkeys for increase/decrease brush radius. I am very used to the Q/W keys instead of [ ], but the possibility described as "press the END key and then reassign" just doesn't' provide me with the desired result. I thought about trying to search for the list of hotkeys stored somewhere in the abyss of my computer drive, but I cant find it either.
I would appreciate any tips as this
small,hugemonstrous flaw in the workflow slows me down. Don't hesitate to bombard me with all of your infinite wisdom. -
Yes! This is it. I didnt pay attention to that box. Thank you, I knew it should be smth simple!
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Ehm... The problem is described more or less in the title of the topic.
I cant paint with simple plain brush color once I've begun painting with material. It works another way around though: after I made the main color of my model I can add materials. After that I am stuck. I m a sure there is a box to tick or untick, but I have no idea where.
[Solved] Baking details into normal map - horrible black stains
in Questions & Answers
Posted
Great! Worked like charm. I have imported the model to Retopo room and then sculpted and then baked the normals and painted, all the UVs stayed on place. Thank you!