Hey,
Today I stumbeled over a strange bug:
I had parts of my mesh hidden with voxel hide and was retopologizing parts of it. Accidentally I switched to surface mode and didn't notice. When I noticed it, switched back and unhided my hidden parts they had a huge offset and were scaled a bit. When switching back I didn't change any settings, voxel count stayed the same as before etc.
Later I found out that I can prevent this when I unhide before I switch back to voxel mode but I suppose it might still be interesting for you here.