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Bratpf_anne

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  1. Hey, Today I stumbeled over a strange bug: I had parts of my mesh hidden with voxel hide and was retopologizing parts of it. Accidentally I switched to surface mode and didn't notice. When I noticed it, switched back and unhided my hidden parts they had a huge offset and were scaled a bit. When switching back I didn't change any settings, voxel count stayed the same as before etc. Later I found out that I can prevent this when I unhide before I switch back to voxel mode but I suppose it might still be interesting for you here.
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