Удалой
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Posts posted by Удалой
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Show me please, how is looked correct xml and txt files. Just for test.
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Yes, if i directly go to exchange folder and open saved from coat exported.obj, it works in maya, geometry & textures.
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Right, applink v.2.2.1 beta, coat 4.8.10 i have that problem on others coat version 4.7 & 4.8.
I just thought I might be able to help you.
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"export constructor" unchecked by default and i never touch it
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applink 2.2.1
Hi i got the same: # Warning: <Applink> No information for processing import #
applinkMayaCoat.cfg
{ "ColorFileExtension": 0, "PickSourcePositions": 0, "ExportDispl": 0, "ExportEmissivePower": 1, "TexturesSetMethod": 0, "DisplExt": 1, "DisplDepth": 0, "ExportSpecularColor": 1, "Exchange": "C:/Users/user/Documents/3D-CoatV48/Exchange", "ExportSpecular": 1, "ExportRoughness": 0, "Path": "C:/3D-Coat-V4/3D-CoatDX64C.exe", "ReplaceShape": 0, "ExportAO": 0, "PickDepthFromLayer0": 0, "ExportColor": 1, "Shader": 0, "NormExtension": 0, "Preset": 0, "DisplNorm": 0, "ExportNormalmap": 1, "SpecExtension": 0, "SkipExport": 0, "ExportMetallness": 0, "SkipImport": 0, "CoarseMesh": 0, "field $ExportOpt::CreatePadding": 1, "Renderer": 0, "ExportResolution": 1, "ExportEmissive": 1 }
Files from 3DCoat in Exchange folder: test.mtl, test.obj, test_Base_color.tga, Export.xml.
Export.xml:
Base Base color C:\Users\user\Documents\3D-CoatV48\Exchange\test_Base_color.tga
Maya appLink
in 3DCoat AppLinks
Posted
4.9.59 3DcoatDX
2.2.2 uplink
Maya 2020
Every time then i press "paint mesh in 3dcoat" - it update scene in actual 3D Coat instance, but start another copy 3DCoat with empty scene.