Hi,
I'm having a problem with smart materials, in particular the particle brushes like dirt and scratches.
When exporting the psd to photoshop, the particle brush's brush strokes show up as full brush strokes.
When I load them back into 3d coat however, they look fine, although creating a duplication of the layer will cause the new one to look as it does in Photoshop (full brush strokes).
This means that the object looks fine in 3D coat, but when I try to test it in game or export it to another program like Substance painter I get these thick lines everywhere that weren't visible in 3D coat.
My guess as to the problem is that the 3D Coat editor can interpret the layers as particle brushes fine, but the 2D version of the UV map is saving them as full brush strokes. Creating a new layer with the same colour/diffuse information causes the 3D editor to not recognise the layer and interpret it as it actually looks in the 2D editors.
I have attached some images to illustrate the problem.
Thanks in advance,
Matt