Jump to content
3DCoat Forums

David BK

Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by David BK

  1. Here is the solution given to me regarding swapping geometry when texture painting. It requires the extra step of saving the different geo as separate OBJs, but it works well.

    Quote

    Currently for textures you may use File->Import->Replace geometry to texture different expressions.

     

  2. Thanks guys. I've sent an email about the issue.

    The live displacement painting looks interesting, but I'm looking for something that would allow me to Move and Relax the topology (not just displace it).

    Morph targets could work as a temporary solution. The ideal would be to have multiple targets saved on separate layers with strength sliders.

  3. I would like to know if 3D Coat has sculpt layers that allow you to perform tweaks/moves on a layer and then control the layer strength with a slider.

    I want to work on a head object with final topology / UVs and create a number of facial expressions. I want to make them on separate layers and control the strengths to preview the animation (similar to sculpt layers in ZBrush or blendshape envelope in Maya).

    This will also be useful when painting hard-to-reach areas when doing texture painting. For example, painting inside the mouth cavity or inside deep facial folds and creases.

    Thanks!

×
×
  • Create New...