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Spacetime

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Posts posted by Spacetime

  1. 20 minutes ago, AbnRanger said:

    It takes longer and more effort to look down at the keyboard, locate the different keys and hit them, look back up at the menu and click the button for the tool.

    This process takes for me a few seconds, I typing blindly on the keyboard. In blender I also work simultaneously with keyboard and mouse.

    But i can understand that it's not the same for everyone. I write a lot on keyboard and very fast. I meant it by the way so that entering the first letters is optional, so you could continue working as before. But before I search for a tool for 10-20 (not always) seconds I could also type it quickly.

    People want more tools, so will the palette be even bigger in the future?

  2. GIMP 2.10.0 Release Candidate 2 Released

    Hot on the heels of the first release candidate, we’re happy to have a second RC ready! In the last 3 weeks since releasing GIMP 2.10.0-RC1, we’ve fixed 44 bugs and introduced important performance improvements.

    We are now 7 blocker bugs away from the final release.

    https://www.gimp.org/news/2018/04/17/gimp-2-10-0-rc2-released/

  3. A other option is adaptive vsync:
    Nothing is more distracting than frame rate stuttering and screen tearing. The first tends to occur when frame rates are low, the second when frame rates are high. Adaptive VSync is a smarter way to render frames using NVIDIA Control Panel software. At high framerates, VSync is enabled to eliminate tearing. At low frame rates, it's disabled to minimize stuttering.


    Adaptive vsync or normal vsync works with 3D Coat GL. But 3D Coat DX Version does not respond to vsync settings, always over 600 fps. That's why i use the GL version although i have a Geforce card.

    setting.jpg

  4. 8 hours ago, digman said:

    This thread has been a good discussion so here are some features in the works for version 5.  

    I ask Andrew if I could share these specific 3 areas. He gave me permission to do so. 

    1. Sculpt Layers.  

    2. GPU enabled Painting. Faster and more memory efficient. 

    3. Sketched Based Retopoing. 

    Of course everyone will want to know when version 5 will be released. I do not have that information. We generally though get new betas as the become available to test these features before the official release of version 5. I also do not have any information on when betas with these features will be available.

    Great! :)

  5. A big advantage is the pricing policy of 3D Coat. ZBrush with 800 dollars for hobby users very much and ZBrush Core ($150) is very limited. The amateur version of 3D Coat for 99 dollars is much better than ZBrush Core and the pro version is significantly cheaper. Unfortunately many people still use cracks for ZBrush and professional artists would buy ZBrush if it would cost even 2000 dollars.

  6. I'm new to 3D Coat and I have to say I'm pretty excited.
    But I'm also surprised the 3D Coat doesn't have the popularity it actually deserves.
    Marketing is also very important and I see some deficits. Why are there no more videos of 3D Coat on YouTube? Why are there no Twitch or YouTube streams from the developers? Books? Events? That's what people love. Activity in the social media. Then people will see what 3D Coat can do.
    But I can imagine that all this is also a time and money question.

    But maybe you could make a stream once a month to present and discuss features of 3D Coat.
    Sorry for my english.

  7. I enabled VSync in nvidia system control panel. Limited the framerate to 60 fps with 3DCoat GL fine, but not works with 3D Coat DX, still up to 600 fps.

    By the way, I noticed that without Vsync DX 600 fps on average and OpenGL 300 fps. I think it works better with DX. That's why the coil whine is probably louder on DX.

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