BillBoy
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Posts posted by BillBoy
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7 minutes ago, digman said:
I got the file and when I find some time today, will look at it.
Oh great, thanks a lot for your help, i really appreciate it
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11 hours ago, digman said:
Can you share the model? Easier to test.
Also what was your method of importing the model. Which Room and workflow.
You can pm me with a link if you want the model to stay private.
Hey, here is the link for the mesh:
https://drive.google.com/drive/folders/14L5t7evxG8W7T2e6GCnMA4fOXrv-rH0m?usp=sharing
There is 2 .obj: - The first one is the original mesh on 3Ds max, before Zbrush.
- The second one is the retopology of my Zbrush.
For importing my model, I simply use the option on the starter menu "Paint on a model with UV" and i import my obj.
I start to believe, that the problem come from my retopology mesh.
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Hey guys,
It's my first time on 3D Coat, and i have a problem when i want to import my mesh in 3d coat, there is dark areas on the mesh:
And when i import my normal map on the mesh, there is some weird shapes on this areas:
So if you have any idea if the problem come from my mesh or my importation in 3d Coat, let me know.
Btw, here is what my mesh look like:
For information, i did the retopology on Topogun, not 3D Coat.
Thanks.
[Solved] Mesh Importation Problem
in General 3DCoat
Posted
Okay, the problem comes from my mesh as I had suspected.
Thank you very much for taking the time to check where the problem might come from and I will take care of your remark and your advice.
Thanks for the help