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pickers

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Posts posted by pickers

  1. Hope my simple math didnt fail me. If this "rent to own" (one year) is lower than the upgrade price for the frequency of the upgrades (if that is higher than the usual version 3-4 or 4 to 2021), it makes no economical sense for upgrade price for current users.

  2. Very interesting. I did some tests on this as i have never used the ' 'More on dent' / 'More on bumped'   as that settings have always eluded me.

     

    What works.... you need to have painted depth on that layer in paint room and use THAT SAME LAYER for the  ' 'More on dent' / 'More on bumped' '. Hope that helps!

     

    That three lines are on different layer from the brick layer(lower left). The protruding squarish obj is actual low poly geometry. The yellow dot on it was due to depth painted on it and i followed it with a non depth brush settings, which correctly captured it. Yellow is more on bump, cyan is more on dent.

    image.thumb.png.65e0d74c8b7d4b201b0c328e258e9d6e.png

     

    • Thanks 1
  3. While the intersecting primitive is still in the "ghost" stage, change the add to subtract in the tool options before hitting apply.

     

    That is still light speed faster than zbrush.

     

    edit : And without errors.

  4. Hi, i have a weird scale issue with a particular file. If i tried with new import in a new project either in 4.8.40 or 4.9.65, both will not have issues with scale.

    However, if i tried new import to an existing project, the scaling is off when i export to external program as seen in the image.

    work process :

    1) import obj(female char) to current project.

    2) use a box to cut off the shape of the obj (Female Char).

    3) export box as retopo obj

    4) import box to external program to match the obj. Failed as shown in the image!

     

    So..... how to reset scale in a current project? or export scale correctly.

    Illustration.thumb.jpg.a60e8bd1ddfc0dae10bb9525a587de8b.jpg

     

     

     

     

     

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