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pickers

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Posts posted by pickers

  1. i just discovered this, so give it a try and see if it works for your use case.

    - Create another layer. (example : layer 6 )

    - with the layer selected, goto "layer blending" panel

    - clip mask layer >> layer 5 (layer that you have painted selectively earlier)

    - select any material and fill flood it.

     

    This method basically create a masking of what you have painted earlier.

    if you are looking at preserving the depths, just hide the color and leave the depth opacity alone in the "layer 5"

  2. That was what i have exported as seen in the second pic. I have no idea how to create the organic shape.

    Currently the process i had taken was : 

    1) paint room - import model for microvertex painting.

    2) paint depth on it.

    3) paint room >> texture>> export >> vector displacement map

     

    However, i didnt manage to see any other ways to create the shape as seen in the first pic. Based on my limited understanding, painting on the obj is only "height" based.

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