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SpaceRabbit

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Everything posted by SpaceRabbit

  1. Actually, oddly deleting the one object I had brought into the scene to use as reference made it possible to paint other the one that was misbehaving. Odd, but hey, fixes my issue.
  2. Surface materials was fine, Show Voxels was on, but after turning it off no affect. Any other thoughts? Thanks! --BT
  3. I have a scene, it has three models in it. Each model has it's own UV's and surface materials. I've been working in the file with no problems and have almost finished the work. After saving and coming back, I can no longer paint on one of the models. Nothing is locked, Nothing is freezed, brush works fine on the other objects. Any suggestions? Thank you, --BT
  4. Awesome, thank you so much for the reply! Totally worked.
  5. Hi all, I'm using 3D coat for texturing assets that i'm taking into Ue4. I'm using the export object and textures preset for UE4 and everything comes over great except roughness seems off. Things in UE4 seem glossier then in 3D coat. Now, I know this could be due to the object not reflecting the same environment as it is in 3dcoat, but even the specular highlight seems tighter then I would expect. I'm new to UE4, so I'm wondering if perhaps there is something I'm missing such as not having a correct gamma curve on the roughness map export or something like that. I'm using 3Dcoat 4.8.15 and UE 4.19.1 Thanks so much for any help! --BT
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