Jump to content
3DCoat Forums

AntonioC

Member
  • Posts

    12
  • Joined

  • Last visited

Posts posted by AntonioC

  1. Hello!

     

    When I export my decimated model from my photogrammetry software, it's rotated in 3DCoat. Not a big thing, but it makes navigating in 3D Coat difficult.

    Is there a way to set a new ground in 3D Coat? I don't want to change the model's actual rotation (else the high poly model wouldn't "fit" anymore, when I bake my textures (which I don't do in 3D Coat).

    Basically I would like to know if there's a way to temporarily set a new ground definition.

     

    Thank you.

  2. It doesn't show me anything. Nothing happens when I click this menu item.

     

    What I did was the following:

    1) Click "New", select "Voxel Sculpting" and select the Cube icon so that it will create a cube.

    2) Click "Apply" to create the suggested cube.

    3) Click "Sculpt", then right-click the cube. Select "AUTOPO" -> InstantMeshes (auto) -> "Output polycount: 10k"

    4) Click "Paint", select "Mesh and Texture Resolution" from the top menu. Nothing happens.

    Did I forget anything so far?

×
×
  • Create New...