Jump to content
3DCoat Forums

laberg

New Member
  • Posts

    4
  • Joined

  • Last visited

Everything posted by laberg

  1. UDims, is that possibly related to the corrupted .obj import? Thanks for the video, that shines some light on workflow. I will test some other models.
  2. I am using 4.8.20, not 4.5.2, If you are referring to that video link, that is the link that opens after hitting F1 in the 3D Coat editor with "Select" active. Do you have feedback specific to my problems? Do you need more info from me?
  3. Thank you for the quick reply What I meant was that triangles are added additional to the triangles in the .obj. Or do you mean it will retriangulate the mesh and not respect the triangles in the .obj? Meanwhile I had a look at the Retopo option to see if these added triangles can be removed easily. Watched this video: When following this I don't get the same behaviour, regardless whether vertices, edges or faces is selected moving the mouse over the mesh doesn't highlight anything. Vertices, edges, traingles are unselectable. Is this an object selection issue? I assume the "RetopoGroup1" in the Retopo Groups popup is the initial object. it cannot be deleted, it can be deleted after adding a layer. But the mesh is still visible afterwards. I was having fun using the paint options avoiding these added triangles at first. But this corrupted mesh display is stopping things. I was hoping not to get into these noob situations... Additional to my initial question, any ideas what is going on here?
  4. Hi, I am evaluating 3D Coat. So Far so good but I have one problem that happened on two different imported models when trying the Paint UV Mapped Mesh option. After selecting the file and using the default import option the model appears with triangles added. This happened for both .fbx and .obj exports. Any ideas what goes wrong? Thanks!
×
×
  • Create New...