Hi,
I'm having an issue with smart material (normal map) resolution in the paint room. I have created a new material (cotton texture) and applied a normal map (1024x1024) in the depth field.
The surface I'm applying the material to has its own UV set (1024x1024). When I scale the material to the desired resolution I want, seen in the smart material preview, it does not paint correctly on the surface. I have tried the fill tool & brush tool and both give poor resolution on the painted surface.
Any help would be appreciated.
Thanks