Jump to content
3DCoat Forums

Blacktip

Member
  • Posts

    6
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://blacktip.se

Profile Information

  • Gender
    Male
  • Location
    Stockholm, Sweden

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Blacktip's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. Thanks! That would be awesome. I'll be back with more info.
  2. Yes, I get that 3D Coat _can_ import filetypes like that. I am wondering whether there's a recommended workflow when dealing with cad-files I'm able to produce? Perhaps I'm getting ahead of myself here, but I'd like to know if I'll get disappointed in the future (after learning more) when I (might) realise that "oh, ok … I really should have modelled this in Blender instead of trying to get clean topology from Fusion 360". I think I saw a video of someone dynamically auto-retopo:ing some sort of hi-res mesh, and it looked to me that 3D Coat did all of that really well. Then, learning how to texture/paint/etc is a separate chapter – I get that. Anyway, I just bought 3D Coat 2023 … right or wrong.
  3. Hello. I fully get your standpoint regarding publishing a video starring that mediocre model Would it be of interest of doing something similar with a more decent 3D-model? I could for example publish a model of a cordless drill I modelled for fun earlier (only used a photo taken in perspective as reference). Just tell me, and I'll send you the 3D model. Regarding the steps you posted (thanks!), I really can't try them out since I still don't own 3D Coat. I can't install a trial, since I seem to have done that a few years back and … well, time has run out. My initial post was a mere question if 3D Coat *can* import F360 models and then texture, light & render them into a nice looking (non-tessellated) image (having control of stuff as 'painting rust & dirt')
  4. Hello, and thanks for your reply! I just created a super quick model, containing both sharp as well as rounded corners. Attaching both .stl and .step versions. Go nuts and see if you're able to prep the model for texturing. I'm also keeping an eye on that clock that says that the countdown for a discounted 3D Coat is running out ExampleModel.zip
  5. Thanks for your answer. However, my question wasn't related to modelling. I'm looking for information about 1.) the possibility to go from a solid model (Fusion 360) to having full control over textures and, if this is possible: 2.) some recommendations of (detailed) workflow. Pitfalls, limitations etc is also highly appreciated.
  6. Hello. I would like to know if 3D Coat perhaps is the tool for me or not. Today's situation: I'm a 3D hobbyist that likes to dabble with the creation of … well, stuff. I model in Fusion 360 and then import a solid .STEP or STL-model into Keyshot (V10) to add materials, lightning etc. This usually work just fine, as long as you don't have any need for more control over the textures in terms of "painting rust" or "adding grit and wear". Aaand … that's what I'd like to be able to do. Future: I would like to be able to get my Fusion 360-models into a piece of software that enables me to have full control over the texture(s), as well as the ability to render out stills (and perhaps even animations, although that's not my primary aim atm). I have understood that much that the secret sauce is to 'get the solid exported model transferred into a polygon model with UV:s', and boy … have I tried. But failed. I bought MoI (that was said to be the best software to convert solids into quad polis). I also started a 1 year subscription of Maxon Cinema 4D, but … it's too expensive for a hobbyist so I won't continue that subcription. Question: Is 3D Coat or Texture perhaps the answer to my future needs? Is there a smart way/workflow that allows me to model in F360, and then somehow be able to convert/transfer the solid model into something that allows be to texture to my heart's content? Please help me out with information for a beginner in the texturing world. As I mentioned, I own MoI, but perhaps 3D Coat can perform any necessary conversion? Here's an example of a phone I modelled a few years back, so you can see what kind of models I'd like to be able to evolve texture-wise.
×
×
  • Create New...