Hello. I would like to know if 3D Coat perhaps is the tool for me or not.
Today's situation: I'm a 3D hobbyist that likes to dabble with the creation of … well, stuff. I model in Fusion 360 and then import a solid .STEP or STL-model into Keyshot (V10) to add materials, lightning etc. This usually work just fine, as long as you don't have any need for more control over the textures in terms of "painting rust" or "adding grit and wear". Aaand … that's what I'd like to be able to do.
Future: I would like to be able to get my Fusion 360-models into a piece of software that enables me to have full control over the texture(s), as well as the ability to render out stills (and perhaps even animations, although that's not my primary aim atm). I have understood that much that the secret sauce is to 'get the solid exported model transferred into a polygon model with UV:s', and boy … have I tried. But failed. I bought MoI (that was said to be the best software to convert solids into quad polis). I also started a 1 year subscription of Maxon Cinema 4D, but … it's too expensive for a hobbyist so I won't continue that subcription.
Question: Is 3D Coat or Texture perhaps the answer to my future needs? Is there a smart way/workflow that allows me to model in F360, and then somehow be able to convert/transfer the solid model into something that allows be to texture to my heart's content? Please help me out with information for a beginner in the texturing world. As I mentioned, I own MoI, but perhaps 3D Coat can perform any necessary conversion?
Here's an example of a phone I modelled a few years back, so you can see what kind of models I'd like to be able to evolve texture-wise.