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aemanly

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  1. Ah! that worked! Kind of... It has kind of a double mesh thing going on but I think it's good enough for me to do my retopology on! Thank you so much! Can't wait to get going with this one!
  2. Does not do anything. I try applying different shaders and nothing changes
  3. If I do file>Import Object into the retopo room, and then do the same thing in the sculpt room, I am able to get the object to come up in the sculpt room with the correct looking topology. However, going back to the retopo room brings back the smoothed model. I feel I'm getting close. If I can just get the correct one in the correct room.
  4. Thanks for the pictures. Those were helpful. But the shaders don't seem to be doing anything. Even why I try to apply to visible.
  5. When I try to import the mesh for Voxelization, all i see is the transform gizmo, no mesh. I'm not sure what I'm doing wrong
  6. Sorry, I'm not sure how to apply a shader to a reference mesh
  7. here's another image of the .obj in zbrush, with correct, sharp shapes
  8. Hello I'm sculpting in zbrush, exporting as .obj and then importing to 3D Coat for manual retopololgy. However, when I import the .obj in 3D Coat, what I get is like a soft, inflated version of my object. It works fine when I open it zbrush again. Any ideas? Apologies if this is a dumb question or in the wrong spot, I'm new to 3D Coat and this forum Thanks!
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