netricsa
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Posts posted by netricsa
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yep.. here's the blend file: https://send.firefox.com/download/2d7cf42cf093cad8/#5muW75qDswQZNB8LMi7-LQ
it's blender 2.8 file
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also, the normals in blender are facing correct
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Also P.S: I'm able to paint on the tiny rocks but not on the main big object
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Hi,
I exported 2 objects from my blender scene to 3dcoat by shift-selecting and using app link for 'per-pixel painting'.
Both the objects are already unwrapped.
But when transferred to 3dcoat, the bigger object has this noise, and upon inspecting I realized it has the materials but no UV's from my blend file..
any ideas what might be the issue here?
P.S.: I've already tried treat materials as separate textures and Import tiles as UV sets but no luck
[Solved] Blender export to 3dCoat error
in General 3DCoat
Posted
thankyou!!! that did solve the issue!