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RandyBonnette

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Posts posted by RandyBonnette

  1. Quote

    One of the most useful books for artists: An Atlas of Anatomy for Artists (Dover Anatomy for Artists) by Fritz Schider. But here's one more - Scott Eaton's tutorial on 3D anatomy tips for artists and sculptors:
    https://www.scott-eaton.com/outgoing/3dWorld-anatomy-tips-by-scott-eaton-author-tutorials-writemyessay-pdfs-archived

    A complete guide for anatomy tricks in 3D art.

     

    Just to have all handbooks and tutorials in one place. Does anyone have a pdf copy of Anatomy for 3D Artists: The Essential Guide for CG Professionals by Chris Legaspi? I had a bookmarked page on better-digital-artist, but the page gives me an error.

  2. Quote

     

    Why is nobody teaching or even using 3D Coat. Zbrush has become more popular with days and it's unlikely to see a decent tutorial for 3D Coat. Not mentioning Jama Jurabaevs' Learn squared classes and there're practically a few more courses that can help you from the very beginning.

    https://3dcoat.com/forum/index.php?/topic/21837-concept-art-with-illustrator-and-dissertationwriter-jama-jurabaev/

     

     

    I wanted to start teaching an online course last year, but due to the lack of materials I gave up (I tried to improve my 3D Coat projects in Modo then) and besides, I'm an amateur - people usually want licensed professionals to teach them. Anyone here who is planning to launch similar courses soon? I could share the materials I collected while preparing my own program.

  3. Quote

     

    Having troubles with Ctrl+Paint tutorials with other art programs like Krita. Additionally to Matt's Kohr's lessons, I struggled to learn the basics of everything: dedicating 3hours a weekday.

    https://docs.krita.org/en/user-manual/introduction-from-other-software/introduction-do my essay-guide.html

     

     

    I remember I started with it in 2011 (!) It seems so easy now, but anyway, you always learn something new with each project (I completed a bunch of those with the group of Rochester Institute of Technology experts; they invited freelancers and amateurs back then). Has anyone tried Ctrl+Paint with Krita, btw? Any projects to share? I also tried DrawABox a couple of months ago, but it seemed very much "programmer" oriented.

  4. Quote


    A popular question from the students in the class was how can they get educational licenses to use at home. Well, we are pleased to offer students great discounts on V-Ray, which entitle them to fully featured, commercial-grade software, unlimited access to new product releases for the duration of their licenses, as well as free technical support. Learn more about our discounted V-Ray educational licenses.
    https://www.chaosgroup.com/blog/v-ray-next-for-maya-secrets-revealed-at-gnomon-school-write my essay-licenses

     

    They now have educational licenses for V-Ray, but who cares. There're so many alternatives now that with this amount of money (which could be supposedly spent on the school), you may afford everything.

    Gnomon was my dream school 4 years ago, but then I was persuaded that an art school is a total waste of money and so I became a self-taught amateur.

  5. On 7/27/2016 at 12:30 AM, matthias.kappenberg said:

    Hi Paulrus,

    you have many options if you like to transfer your stuff to another machine.

    The simplest one is: check the "lock" icon, if you have the desired model imported on your base machine.
    Then the FBX is locked and the actual geometry will be embedded in the Houdini file.
    But beware of the dog: Never save it then, with unlocking the Geometry...
    Mainly used if you like to transfer a simple Houdini file with some demo geometry.


    Another option, which is usually better, is to have your files organized in a "project", which should have
    subfolders for the different needed files like textures, models, ....
    like:
    YourProjectFolder <--- base folder
    YourProjectFolder/Models <--- your models
    YourProjectFolder/Textures <--- your textures
    ....

    then save your Houdini file in
    YourProjectFolder/TheFile.hip
    and the FBX in
    YourProjectFolder/Models/export.fbx

    now you can use variables like "$HIP" , see here: http://www.sidefx.com/docs/houdini13.0/expressions/_globals/essaydune

    and set a variable path to the model like:
    $HIP/ Models/export.fbx

    or use shared path, which are accessible in the network and use them, optional with the above variable
    to have all your stuff in sync.

    Hope that was helpy.

     

    @ .. VOP, SOP, COP, FLIPPITY-FLOP, DOOWOPSHEBOP ... :D
    Have a closer look at the manual... simply think of it like: stay organized (ok, it's much more...)
    SOP -> SurfaceOPerator -> all Geometry related stuff
    COP -> CompositingOPerator -> all Image manipulation
    ......
    DOOWOPSHEBOP -> my favorit :D -> the Paulrus playground, I'm curios what's growing up there?

    Hi there,

    Is it possible to define a new location to store files? The $HIP variable in Houdini actually defaults to the C:/users/username folder whenever I start Houdini. I'm working on a project and need to configure $HIP and a project directory. I asked the same on sidefx forum, but there's no reply yet.

  6. On 8/6/2013 at 2:30 AM, L'Ancien Regime said:

    http://www.agner.org/optimize/blog/read.php?i=49#49/writemyessay

    This issue is getting more and more absurd the more I dig into it. AMD makes a function library called AMD Core Math Library (ACML) to match Intel's Math Kernel Library (MKL). I have tested a Windows version of ACML and found that some of the functions run faster when the CPU vendor ID is artificially changed to "GenuineIntel". Maybe this is not so surprising after all, since this version of ACML is compiled with Intel's Fortran compiler.

     

    Common math programs are affected
     Intel are putting themselves into an advantageous position by making better function libraries than everybody else, and they are taking advantage of this position by lowering the performance of common mathematical software on the CPUs of their competitors relative to their own. We have probably not seen the end of the legal battles yet.

    Hello,

    I guess one more issue is SSSE3/SSE4.2 requirement that is made when the games are released (practically it's an issue for those who choose Phenom II line of AMD processors are some of the best processors which do not support SSSE3). I own a Phenom II 1100T 6X and I'm thinking to downgrade to something slower.

    Sorry for bumping.

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