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About tritochke

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  1. tritochke

    Issues with Clip mask layers

    Hi Carlosan I cannot replicate this issue here as well, sry about that, problem is that my scene was so big ( 7gb ) that 3dcoat just decided that my 32 gb ram is not enough anymore and therefore i couldn't replicate issue. I will definitely keep your suggestion in mind if and when this issue happens again.Many thx N.
  2. Hi peeps ! I've stumbled upon this frost ice SMaterials pack on Artstation, could be interesting to someone https://www.artstation.com/owlygamereadyassets/store/aNbn/frost-ice-smart-materials-pack-3dcoat Peace !
  3. tritochke

    Issues with Clip mask layers

    Yes, indeed I am using latest version
  4. tritochke

    Issues with Clip mask layers

    Hello everyone Recently I've been working on a very detail rich character and with that in mind I had to have more then 50 different layers in combination with external NM and AO maps baked outside 3DCoat. Now what I've noticed is that 3DCoat is not really respecting my ID maps which were created for several different mesh elements on this character above certain layer count. Is this something well know to this community ? I couldn't find relevant post anywhere on forums :(. Issue is pretty simple, If I want to use clip mask with my layer and I navigate to my desired clip ID for some strange reason 3dcoat doesn't select the one I chose but a random ID which renders clip mask workflow somewhat broken. I'm working with pbr in mind, my textures are all 4k and scene is really heavy so I'm not sure is this issue related to layer count or size of my document ? thank you for your help, any idea could potentially help out N.
  5. Thank you m8, indeed it cleared all the confusion, I feel a bit silly for wasting your time since I could have done it myself, lesson learned here all best N.
  6. Hi all. I've tried to import a '' really really hreavy mesh '' of some 700 K poly's into 3DCoat as a retopo reference object so that I can manipulate with it ( like hiding it, making it transparent so that retopo is easily performed ) but for some reason beyond my comprehension I always end up with completely messed up object once it is imported ( which is very rare since 3DCoat tends to crash a lot if I try to import enything higher then 500 K poly's into the scene ), so my question here is can anyone explain what would be the proper workflow for using retopo reference object and how can I import model as a reference that holds higher number of details above 1 Mill. without 3DCoat crashing ? I'll attach image of my messed up topology after import . many thx to all ! N.
  7. Hi all I've recently installed latest verz. of 3DCoat ( 4.9.05 64bit ), actually upgraded to this from previous version and from the get-go I noticed once thing regarding SMaterial in Paints folder by the name Paint_old_Rust which was really very useful to me during my texturing '' attempts '' in the previous version. Now, problem is that when I select this material 3DC calculates occlusion and Curvature for it but for some weird reason will not properly show results in the viewport. I end up getting dark, almost black overlay texture with nothing, I even switched my panoramas to see if they are the '' culprit '' here but no luck.Have to mention here that if I try any other material from the same folder/group of SMaterials they all basically behave as they should, but this one is pretty strange for some reason.I haven't fiddled with default values of the material at all, they are as they should be. I0m running on GTX 1080Ti, Ryzen 7 and 32 gb ddr4 in case somebody needs to know. I'll link my results in the attachment If you peeps have some suggestions about what I could or should do to fix this issue that would be cool Many thx N.