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Init3342

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  1. Hi, I am trying to develop a workflow from Blender -> 3DC -> Unity using FBX. In unity when I import my FBX from blender the origins of my model are fine: However when I go through 3DC and export as FBX the origins are changed! In 3DC version 9.55 I do the following: Paint: File -> Import Object -> import the FBX file from blender Paint: File -> export objects and textures Notice I tick the "Use Source Positions". How is it that these positions are able to change if this is ticked?? I have tried so many permutations of blender export settings and 3DC export settings. I can only manage to get it working if I import the FBX from blender into Unity. As soon as 3DC touches it, the FBX origins become corrupted. I have uploaded the blender file, blender exported FBX and 3DC exported FBX. testing3dc.fbx testing.blend testing.fbx
  2. HI, I am relatively new to 3D coat and am having trouble with curvature mapping. I am trying to map the following model: When I import it to 3D coat i use the auto UV mapping option, however upon calculating curvature I get this result: Any ideas what I am doing wrong here? smallPiece.obj
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