Hi,
I am trying to develop a workflow from Blender -> 3DC -> Unity using FBX.
In unity when I import my FBX from blender the origins of my model are fine:
However when I go through 3DC and export as FBX the origins are changed!
In 3DC version 9.55 I do the following:
Paint: File -> Import Object -> import the FBX file from blender
Paint: File -> export objects and textures
Notice I tick the "Use Source Positions". How is it that these positions are able to change if this is ticked??
I have tried so many permutations of blender export settings and 3DC export settings. I can only manage to get it working if I import the FBX from blender into Unity. As soon as 3DC touches it, the FBX origins become corrupted.
I have uploaded the blender file, blender exported FBX and 3DC exported FBX.
testing3dc.fbx
testing.blend
testing.fbx