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Dolores A.

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Posts posted by Dolores A.

  1. Hello. I'm looking for help.

    So here is my low-poly mesh, and it looks fine in 3d-coat. (pic 1)

    But if we take a look at it's normal maps (pic 2), we see it's being split at UV-Island edges.

    If I understand correctly those edges should not be there and they seem to cause wrong look in 3ds max or another software.

    The question is: am I missing something? Why does 3d coat break normal map on those edges? How do I bake it right?

    Tried switching GL and DX versions - to no avail.

    Tried different baking presets (for 3ds max, for Unity etc) - all the same.

    (There is another thread on this forum where a guy had similar issue, but that solution did not work for me (He had to update 3d coat and switch GL to DX))

    Thanks in advance!

    pic1.jpg

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