zandernice
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Posts posted by zandernice
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I have a photogrammetry model with UVs and texture that was exported out of a capture app. There's a few artifacts in the capture that I'd like to quickly delete and/or smooth out. How do I do that while maintaining the existing UVs and texture in 3Dcoat? My understanding is that the sculpt room trashes the UVs - even in surface mode. Is there a work around?
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I was able to delete the imported Bridge displacement image brush from the windows directory and that allowed me to finally open 3Dcoat. Just FYI for anyone else thinking about loading a Bridge displacement image into brushes.. don't do it. it will corrupt your install
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I attempted to load a bridge displacement image into the brush pallet, and now if I try and start 3dCoat, the app crashes because of memory issues (I have 128gb mem)
....How would I delete this brush in windows explorer. Where would it be located?
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In previous versions, there was a toggle checkbox for the tools to be negative or additive. Has that been removed? Do I have to now hold down the CNTRL button the whole time to make it subtractive? Or is the toggle hidden away somewhere?
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The error of square holes appearing after i hit undo is back and happening quite often. I noticed it was solved in an earlier post, but its happening on the latest version. Is there any fix planned? becasue of the job im on, this is a bit urgent
older post I found:
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In my previous version of coat, when I created a new voxel object, it would give me a preview resolution estimate in the tool options box as I scaled it and placed it in the scene. That resolution number doesn't seem to be in the newest version - Where did it go? How can I know what the initial resolution will be as i create or import new objects?
Surface goe in Sculpt Room - Deleting geo and then re-exporting, maintaining UV's
in General 3DCoat
Posted
Fantastic, thnk you