Hello ! I don't understand how to properly bake a hard surface. I know that you can bake without a Normal map, but I need with Normal. My problem is that sharp corners are not baked correctly.
File: https://drive.google.com/file/d/1MzZjUHi3B6MulhZv2oKnPaOqW0c_X27V/view?usp=sharing
Along the normal:
external surfaces:
here's another example.Model baked perfectly, but problems with sharp edges.