Hi guys, I'm new to the forums. I've been using 3D-Coat for a while now in my workflow for topology, mesh editing, weight maps, and UV's. I haven't used it yet for texturing. I use substance painter, but want to learn how to use 3D-Coat for texturing for when doing tutorials of my workflow to allow people to paint with either SP or 3D coat. (whichever they have) or just eliminate substance painter from my workflow altogether.
I've tried searching for tutorials on how to get my model in from an FBX. As that's how I do it with substance painter, bring in the whole model and sub tools as 1 for easier painting. Is there a way to do that with 3D coat? Or do I have to import all models in as an ojb separately and paint them separately?
Can anyone recommend some videos or instructions for how to do it via FBX, or if that's not possible, is it possible to add them all separately into a single project in 3D-Coat?