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Hao

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Everything posted by Hao

  1. I second that idea. In ZB there is a similar feature to show the overall silhouette which is really handy.
  2. OMG thank you so much! Although the bug is still there but atleast I can get it to work. Thank you~
  3. After you said you couldn't reproduce the bug, I fresh installed version 2024.13(stable) On fresh new re-install of 3D coat, it does not automatically enable the Z-up but disable it for me. Which means if I was using Z up in the 3d coat setting, sending something from blender (which is z-up as well) will automatically change 3dcoat work space to Y-up, it still does not make any sense to me. It should stick to the user preference and autotranslate the desired workspace between apps, right? And this bug has driven me insane... Please help
  4. Weirdly enough, these two line will be added back everytime I deleted it or changed it. Can you try with exact "O" and "P" key please? My every other hotkeys are working fine without any additional tweaking. <OneHotKey> <ID>DEC_OPACITY</ID> <Room></Room> <Code>O</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>INC_OPACITY</ID> <Room></Room> <Code>P</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey>
  5. I fresh install the 3dcoat and tried to locate the problem because the old file is a giant pile of mess. It seems that when I set the hotkeys for SymmetryParam: Pick from bounding box and pick 1, it accidently did not replace the hotkey but write the decrease and increase the opacity with "o" and "P" again without stacking. Here's what I see: should I change the redundant one to "key_00"? <OneHotKey> <ID>SymmetryParams::PickFromBB</ID> <Room>Voxels</Room> <Code>O</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>SymmetryParams::Pick1</ID> <Room>Voxels</Room> <Code>P</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>DEC_OPACITY</ID> <Room></Room> <Code>O</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>INC_OPACITY</ID> <Room></Room> <Code>P</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> </HotKeys> </AppOptions>
  6. I did found multiple records and tried to delete the dupilicates, unfortunately it did not work for me. It will show the tooltip when I mouse over it, but did not reponse when I press the button.
  7. I tried deleting the folder, it still automatically checking the Z-up for me.
  8. Now it has a new problem, I can seem to turn off Z-up coordinate system. Everytime I send something from blender, it would automatically turn on. Video attached. 2024-02-25 10-50-37.mkv
  9. Emmm, because I swtich between them constantly and the hotkey are different. Consistant hotkey works better for me.
  10. That is exactly my piont, I have to manually rotate 90 degrees If I enable Z-up coordinate system What I'm trying to suggest was to automate this, see screenshot attached. This is what fresh import looks like
  11. I have to manually rotate 90 degree everytime importing assets from blender if the Zup coordinate system is enabled. But blender is a Z up coordinate system, should be a simple fix but making my life a lot easier. Thank you~
  12. I have to add that if I opened 3d coat and set the hokey right now, it will work but only in that session of 3d coat opening. Meaning once the program is closed and I open it again. One of the 2 situation will happen. 1. Sometime it will not remeber the hotkeys I set as it will show nothing on the tooltip, hence I have to set it again. 2. It does remember, but not work when I pressed the keyboard. It will only work if I mouse click it which is very annoying. Video attached~ Hope it helps. 2024-01-14 11-41-42.mkv
  13. Thank you for reply~ I tried the 41 version, and the problem presists, video attached~ As video shown, I tried to register hotkeys for "pick from bounding box" and "pick 1" and it does not work. I can only use mouse key to make it work properly. 2024-01-04 10-30-14.mkv
  14. Thank you for replying~ Happy New Year! The version that I'm on was 2023.40, I think it's the latest stable version. If there is any other informations I can provide to help you, please let me know.
  15. Hello, English is not my first language so please excuse me for my grammer errors, I will provide destribtions of the problem I encountered as detailed as I can. So I'd like to set the toggle symmetry button to "I", set symmetry to bounding box to "O" and pick a custom piont to "P" since I use them a lot. After I get rid of the defaut binding for "o" and "p" (by hitting redefine) it seems only work as long as I don't close the program. The next time I open the program it will not work, but if I hover my mouse over the tooltip, it clearly shows it is still registered with the correct button. I've tried this on both my personal computer and work computer, seems like a repeatable bug. And also weiredly enough, the "I" button works fine, does not have any issue at all. Another strange thing is that after multiple tries, it seems I can't properly delete the hotkey for neither "pick from bounding box" nor "pick 1" when I hit backspace, the tooltip seems to roll back to my previous custom settings(like I don't think it should remember my previous custom settings right? it should just delete the current one) Not only that, if I try the button in the tooltip, it does not actually work. Hope these informations could help you pinpiont the bug, thank you~
  16. I can click on the little camera button then go ->Background -> choose environment map, and the hdri will thumbnail will show up in the panorama pop up window. But nothing will happen if I click any of them, I have to manually upload them again and again. I tried reset everything, it worked only for a while. I don't know what's causing this and it's really annoying. Please help~ Ps: reinstall doesn't seem to work unless I delete all remaining folders
  17. Hello geoath, thank you for testing it. I think at least we kind of pinpointed it, hope it helps with the development team to fix it.
  18. I tried the exact same. Like you said, if I transform it on only one axis at a time, hit uniform space, then stencil will work as intended. But if I scale the over all shape on all axis, it's bugged. Because I used it for concept art I transform them a lot, that's why mine is always bugged. Also I can replicate this bug by resampling (without any transform). I also noticed that as the resolution goes higher, the projection will shrink.
  19. Thank you for the reply~ For now I'll just use paint tool. Hope it get fixed soon~
  20. update* This issue only occur whenever after I transformed the object bigger or smaller, I tried to apply it to global space or uniform space, didn't seem to help. In the picture, the thinner line is using the draw tool, which is matching the stencil projection.
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