Sure, I've attached two zip-files to this reply.
The first is a simple cube that I added a horizontal edge-loop (slice) to and moved it out a little and marked as sharp. Exporting this using Write Normals causes Blender to create sharp edges basically on every outer-edge. Importing it into 3DCoat’s UV Room, causes the edge-loop to no longer be considered an edge-loop, even when imported with Weld Vertices on.
Exporting the object from blender with Write Normals off and Smooth Groups on works, but then there also are no longer any sharp-edge markings (they are also not available when the object is re-imported into Blender, so I’m fairly certain this is a Blender thing). Exporting with Write Normals on and Smooth Groups on, results in exactly the same behavior as just using Write Normals where 3DCoat does not recognized the edge-loop as a selectable edge-loop (it only allows me to select an edge at a time with the edge-loop tool on the edges with a sharp edge marking).
The second is a very basic hammer I was using to play around with UV-mapping with 3D Coat and with which I first discovered the issue. The top and bottom of the hammer handle are edge-loops and in Blender I can select them using ALT + Click before the export and after the re-importing the exported file (Write Normals On). In 3DCoat the Edge Loops tool doesn’t recognize them as edge loops after importing (with or without Weld Vertices on), except when the model is exported with Write Normals off but then there are also no sharp edge markings, even if I mark them manually inside of blender. For testing purposes I have marked the top and bottom of the hammer handle as sharp edges.
I’ve included the respective blend files in the zip-files as well.
Tools used are Blender 2.90.1 and 3DCoat 4.9.65.
Export options Blender for OBJ are basically the default settings: “OBJ Groups”, “Apply Modifiers”, “Write Normals”, “Include UVs”, “Write Materials”
Where the “Write Normals” has been turned on/off as described.
From what I can tell the 3DCloud AppLink also exports from Blender to OBJ using the Write Normals setting on.
custom-hard-edge.zip
Hammer.zip