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Rainger

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Posts posted by Rainger

  1. All,

    I posted the below message in a Godot forum.. in summary, my question is: how may I go about combining (exporting) intersecting sculpted objects into one object (hopefully without destroying the current paint job that I've done) OR export separate texture/materials so that I can load them all in Godot. I'm also open to any other best practices or ways that you would go about getting Godot to load the textures correctly that I have not spoken to here. Sorry if I am not clear, there is a bit of a learning curve and I'm doing my best to catch up as I just bought the software last week.

    Thank you all,

    Rainger

    Quote

    All,

    I am having issues loading my 3D models into Godot, you can see below that the textures do not seem to look correct. In summary, the red paint is missing from the compartments on the sides of the ship and the reflective metal is either dull or non-existent in Godot. I would like to know if I'm obviously missing something. I would also like to know if anyone else uses 3DCoat, I would like to take some notes from your pipeline. I really would like to use Godot for this project.

    Here are the exported files from 3DCoat:
    a5q6swirxfm6.png

    How the 3D model looks in 3DCoat:
    37QJoZc.jpg
    C5dkZRK.jpg

    How the 3D model looks in Godot:
    v6PrsoO.jpg
    iZrH4RT.jpg

    How the 3D model looks in Unity:
    CAS30Iz.jpg
    LEDutTn.jpg

    I then received a few messages basically saying..

    Quote

    Looks like the "engines" and the "nose" piece are separate materials? Yeah in my experience it is best to bake everything to a single texture/material and import that. You also cut down on draw calls.

    I also got the response..

    Quote

    Based on the screen shot, I agree with (person above): It looks like the nose piece and engines use separate materials or are even separate meshes. When you select the meshes in the scene view and go to the inspector, do you have multiple material slots? If so, you will need to setup all the material slots. If you have multiple MeshInstances, you will need to make sure all the MeshInstance nodes have materials.

     

  2. Hello,

    I hope I don't come off as rude; I am genuinely concerned about the pricing structure moving forward and I need some clarification.

    I have been using the free trial of 3DCoat and I really do like it. I am hoping there is a slight discount on Black Friday so I can purchase the full product. I am a little worried however after reading over the website and reading that the company has decided to go from 3DCoat V4.X to 3DCoat 2021. My concern comes from reading through the official announcement and its comments and not getting a clear answer. Will we have to pay an upgrade fee every year (3DCoat 2022, 2023) even after buying the perpetual license? One of the reasons (NOT THE ONLY REASON) I ended up testing out 3DCoat was that it was less than half the price of equally capable tools like ZBrush and Maya. I worry that if we have to keep opening our wallets every year it may be cheaper to just buy an alternate product that only has a one time fee that is actually cheaper after a few years than something that is cheaper right away but slowly takes significantly more money from you over time if you stick with the latest version of the product.

    Thank you,

    Rainger

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