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goddog

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  1. Hi guys new to 3DC just on a trail. Just want to know how to go about this I have a res painted zbrush model not textured no normals ,just alphas and paint. wana get auto retopoligize it in 3DC then snap the retopligized /decimated mesh to the highres mesh so that it keeps the high res skin and keep the low poly count so that I could Uv master it or Goz it into 3Dmax for rigging and animating it paint and all. Or can I copy my retopoligised mesh detials from the high res over to the the low auto retopligized meshin 3DC. Or can I paint my tretopoligize mesh in 3DC and use the aplink to export all data uvs and all to max? Wish it was like all auto like Goz but ass you paint in 3dc it does so in 3DMAX live no uvs or special transfer methods just boom bang and dusted ! Thanks , Hope this makes sence to someone out there that knows animation pipeline 2010 3dMax,zbrush4, 3dcoat 3.5 . goddog
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