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Joe Faucon

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  1. I'm still getting use to 3DCoat, I wanted to know if there was a way to keep multi-part textures together when using the copy tool. It's for repeatable textures with a albedo map, normal map, specular (even metallic) map together so I can keep the details like leather texture or skin texture together and don't have to recreate it.
  2. Is there any tutorials on doing skin for 3D characters, I found a few for objects. Nothing covering skin creation, or skin effects. I'm trying to mimic the asari sheen and metallic, and generally do alien skin textures. Does anyone have a workflow suggestion and tips for using depth maps?
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