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andywright

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  1. Hi, Thanks for trying to help. I have no problem with the non-CUDA version...and I have now given up on the CUDA one for now and gone back to the 64 bit Non-CUDA version. Reading the guides, I may not have gained much anyway with my FX1500, but was interested in how well it worked as other programs I have will have CUDA soon and wanted to see how successful it was :-) cheers Andy
  2. Hi, I tried taking just the toolkit back to 2.2 and then the driver too. But neither fixed the problem. I can't voxel sculpt in either the DX or GL version using CUDA. I can see sizing gadget for the primitives, but once I accept, it dissapears without any primitive. As I said, the other modes work fine.
  3. Now I have a different problem ;-) I can do the vertex modes ok, but the voxel painting does not display the starting object. I can see the size settijng tool etc but one I commit, there is no sphere/cube etc displyed. 2D paint doesn't work either any ideas ?
  4. Great :-) thanks...that was the problem, didn't realise I needed the toolkit too cheers Andy
  5. I tried to use the CUDA version of v3.1, but I keep getting an error message that CUDART.DLL is missing. This dll does not seem to be part of my installation at all. My card is a Quadro FX1500 and Cuda is correctly installed, but the dll in use is NVCUDA.DLL with the version 2.3 8.15.11.9038 Has anyone else had this problem and know how to resolve it ? thanks Andy
  6. I did just buy it for several reasons ... - the Demo work showing how well it works with both the main packages I use (Carrara and Lightwave) - the very responsive manner with which user requests are dealt with on this forum, a nice change from some software developers. - the abilities of the program (it seems to implement features that others like deep paint 3D and Hexagon's paint feature tried to do, but didn't quite hit the mark) The one thing I would like to see though is the ability to use it on my desktop and my laptop (as my main software - carrara, lightwave and adobe webdesign CS3) all allow for the fact that we are rarely only working on one PC. Andy
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