3DC -> Max Applink in SDK, Plugins and Programming Posted July 16, 2010 · Report reply The thing you are doing is a long-awaited one. Personally I was always curious why there wasn't anything like this already built in. But now that means a real breakthrough. That would be gorgeus if this applink you are writing could transfer textures between apps in *.psd format without baking layers together. Especially now when Max supports multi-layer psd textures. Generally I see it this way^ 1. Max sends out an object with or without UV's. 2. 3dC accepts it and you are free either to add UV's and paint or use existing ones and paint. 3. On finishing you send out an object along with several psd's - diffuse, specular, normal and displacement for instance. 4. Max accepts the object and creates a standard mat with those psd's already in appropriate channels. All you have to do is to tweak values a bit. If this plugin could ever see the world - for me 3dc, max and PS would be the only software in the galaxy. Others could go rest in peace. Good luck to you and your brilliant idea - looking forward to use it.