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adrideadrian

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  1. Yeah, I tried hidding and unhidding the parts of the model I hide before when I used projection edit to create a skin painting in PS(actually from the coridium's video tutorial you linked in that thread) and it still happening this thing that most of model dissapear after bake. I will check the other 2 vid you linked in that thread as well and all you said there. Thank you for your time and your help.
  2. Here is a short video of baking a sculpt into a low poly model and then some parts of model dissapear. What is going on? What am I doing wrong? 2022-06-13 23-51-59.mp4
  3. I will try with that to figure out how to not change the topology. Thank you, thats new information to work with and makes sense. I don't understand how to sculpt not changing the topology and not sure if when I resize to give more detail will actually change the topology. Also when I import the model from retopo to sculpt room looks like miss uv and topology. So can't I resize the model for having more detail? what im doing now is, import the .obj to modeling room, then I import it from retopo to sculpt room and then I resize and I sculpt on it. But after do that is when i get lost since the sculpt model doesnt have the topology anymore and when I bake original and sculp in retopo room does nothing or weird stuff if i autopo the sculped model.
  4. Yeah thank you, I saw that video already but i want to understand how to do it manually instead of using a mod. Anyways thank you for your time.
  5. Well, I'm trying to create a skin for CSGO with normal, but i want make it manually sculpting, not using PS filter. So im working from a .obj with its own UV. My question is, what is the process to sculpt in that model and then bake it to get the 3d form sculpted details? Is it possible what I'm trying or isn't so I'm just wasting my time? I meant, There is any limitation about the volume I sculpted since its outside of the weapon? How do i do that correctly? I watched a lot of tutorials but isn't working for me and I don't understand what should be the process in my case and since i tried with ps filter and saw that gives that effect of being "out" of volume of weapon I guess it must be possible to do it manually sculpting. Thank you. I leave some pictures as example of my situation, I would apreciatte someone tell me at least the steps to follow in that particular case as headlines then I can try by myself but not getting lost or missing steps or doing stuff I shouldn't do. The much sculped details get out of the original model volumes. Model and sculpt selected in retopo room. sculp selected in retopo room Original model
  6. I'm making a csgo skin from .obj with its own uv map and Im having some issues to make a skin as good as I want. So I would apreciatte a lot if experienced people could help me since Im new in 3D coat. If i switch to sculpting there is not model, screen is empty. why? If I paint in the model directly in 3D coat it gets weird in some places, so I guess it's cause low polly mesh. Im painting through projection in Photoshop but I want it with normal map and making from PS with that 3d filter, looks weird in game. So, how do I give it depth in 3D coat to the design projected from PS? Do I have to make like a duplicate of the model in the same file and resample it to high poly then paint or sculp depth on it and bake it in the original model to get the normal map? Maybe resample the original model and then paint/sculpt? how do I do that correctly? Also when I project from PS to 3Dcoat (300%scale) and then export UV map to tga looks like loose some quality/detail/resolution. Any tip to keep it as good as it was in PS? PD: any good tutorial to learn to paint in 3D coat as good as i do in PS? Thank you.
  7. Hello, I'm having this lines visibles in my sculp. I tried resampling even to 10M tris and clay over it but it doesn't fix it. It's obviously some mess with the mesh but I don't know what I did wrong or how to fix it. So I would really appreciate it if someone can tell me how do I fix whatever is going wrong and what I did to not make it happens again. Thank you.
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