Well, I'm trying to create a skin for CSGO with normal, but i want make it manually sculpting, not using PS filter.
So im working from a .obj with its own UV.
My question is, what is the process to sculpt in that model and then bake it to get the 3d form sculpted details? Is it possible what I'm trying or isn't so I'm just wasting my time? I meant, There is any limitation about the volume I sculpted since its outside of the weapon? How do i do that correctly?
I watched a lot of tutorials but isn't working for me and I don't understand what should be the process in my case and since i tried with ps filter and saw that gives that effect of being "out" of volume of weapon I guess it must be possible to do it manually sculpting.
Thank you.
I leave some pictures as example of my situation, I would apreciatte someone tell me at least the steps to follow in that particular case as headlines then I can try by myself but not getting lost or missing steps or doing stuff I shouldn't do.
The much sculped details get out of the original model volumes.
Model and sculpt selected in retopo room.
sculp selected in retopo room
Original model