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jimiclay

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  1. Wow, thanks, it never occurred to me that it might be the anti-virus software. I should have known to chek that. Thanks again,
  2. Just asking... what would be the diff between installing as Admin and installing as a new user. Seems to me, the problem is the same. The install never starts up, it just stalls. I got the same hourglass in both cases. My question is, what would cause the program to do that?
  3. Im sorry, but I don't understand. How do you make a new user? I am trying to install the 64 bit version, but I'm not sure what you're referring to.
  4. yeah, that's the version that I downloaded. The problem is, it won't install. I followed Andrew's advice and tried installing in Admin mode, but no luck. At this point I just don't know what to do.
  5. No, unfortunately, I've not been able to upgrade. I'm using vers 3.7.
  6. Went to open 3D Coat the other day, but it just locked up. Nothing I did would open the app. So I uninstalled and did a reinstall, now the install just stalls as well. (No pun intended) I'm on Windows 7, 64 bit OS. Has anyone else had this problem, and if so, how'd you get around it?
  7. Well, the race goes not to the swift, but to the steady. Here is what I've been trying to do for the last week. I think this is ok, it could use some more work, but its a low poly model that won't be too close to the camera. I can live with this till times get better. I really wanna thank all you guys for your generosity and graciousness, it is truly appreciated.
  8. Thanks Phil, I see it and I've tried it, but it doesn't seem to do anything for me. My brush strokes are the same as before. Does it do what the lazy brush does, or is it somehow different?
  9. Hey guys, Sorry its taken me so long to respond to your replies. I had to do a thing at the hospital with my oldest son. Anyway, Digman, I'm really new to normal maps and lightwave. That's pitiful since I've been a waver for years now, but I just never bothered to get my feet wet. I'll redo a model, and track my steps as I go, so I can tell you what I did. And btw, I have a question. Doesn't 3DC have a brush that is similar to the lazy brush in ZBrush? I know I've seen it used in some video, but when I read the manual, I don't see it, or anything like it.
  10. Thanks Phil, but I think I may have misled you in my question. I know how to do a displacement map. Thats not what I'm after. What I'm wondering about is, if I can use it as a grayscale map to do bump in the bump channel, just like I would if I made a bump map in photoshop? Isn't a displacement map basically a gray scale image too?
  11. OK guys, u gotta bear with me, cause I'm the dullest knife in the store, no question about it. I thought I could use a displacement map as a bump map, so that I could get the effect I'm looking for. Turns out, it didn't work at all. At least not for me. So I did this bump map in LWave, and as you can see, there's a world of diff between the two dresses. The darker one was done entirely in 3DCoat, and it leaves much to be desired. I did the other one with a simple bump map made in Photoshop.So here's the question, how can I use a displacement map as a bump map in LWave? Or is it even preferable? I just want to get some depth to my models. thanks
  12. Phil, I'm not sure I understand your question. I did what you see in the image, which was to created a cylinder with the primitives tool and select the pose tool to try and deform it. Greg, thanks for your making it a little clearer for me. But what you're not saying is really bothering me. First off, did I do something wrong? Does the pose tool work or not? I still don't understand. Furthermore, what I did do was use the freeform primitive to deform the cylinder. Again, which tool is it that we're talking about? Is the transform tool the same thing as the pose tool? or are they distinct? I'm just trying to understand.
  13. I'm confused by the transform tool video on the 3DCoat website voxel tutorial. Which one is it? What I get, and what the video shows are two different things. What I'm trying to do is taper a cylinder along the y axis, so that its shorter on the top end and wider on the bottom end. But the pose tool doesn't work at all, and the transform tool just moves the object. Which way does it go?
  14. Well I can't speak to the matter of the occlusion layer being a problem, one way or the other. What I'm wondering about, what I'm not at all sure about is the lights. What I mean is, how do you set up the lights when you bake the maps in the first place? I don't know if it makes a difference, but I suspect it does, and if so, what kind of setup is best? The lights are on, but I don't know if they're too high or too low. These are the details that just don't get mentioned, so its all trial and error for me.
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