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Pavel (pzdm) Zoch

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Posts posted by Pavel (pzdm) Zoch

  1. That looks great! Did you use primitives to build the figurine?

    Hello

    I have used simple shape model from CINEMA 4D imported as a voxel volume.

    I like this way, it's a bit easer and faster for me I must say.

    Base shape C4D > 3DC voxels, sculpting, adjusting > retopo (manual) > UV (still 3DC) > Paint (3DC again) > eexport and render

    I rerender picure again, one cube flys a bit :))

    P

  2. hello everybody

    I have worked before 6 months on next advertising for print, banners, TV spots (as a static picture) etc...

    Model: 3DC and C4D (voxels, retopo)

    UV, texturing: 3DC, BP3D and PSD

    Rendering C4D

    Final resolution up to 8000 height

    I hope you like it

    THX Miklo for a timberhouse and some details

    http://www.3d-coat.com/forum/uploads/monthly_09_2010/post-617-12835100492667_thumb.jpg

    Here is an official product page http://tatrankynacesty.cz/

    PS: I can not still post it in my country, but restriction ends soon....

    PPS: still looking for a job :-)

    post-617-12835100492667_thumb.jpg

    • Like 1
  3. I think I have been doing things wrong, but I'd like to know if it's possible to use the normal map baked out from a voxel sculpt and convert it to a useable depth map for SPD in Cinema 4D. I know I am doing something wrong as every time I export a displacement map from 3d coat I just get a 50% gray texture. There is no depth because I haven't painted any but I'd like to use the voxels depth to do this. How do you convert the normal map to a displacement grayscale that cinema 4d can use. If I use the normal map it's ok but I get rounded edges and it inflates the geometry.

    any help would be greatly appreciated

    Hello

    maybe I don't understand what you exactly mean...

    But, you have voxel model and you do a retopo for base mesh. There is a function for baking voxel shape to base model and all these information you can bake by standard way. There is no diference...

    Yeah, I will do simple tutoral for that.

    P

  4. Hi, Pavel, thanks for the 3DC > C4D Tutorial. I do not have the advanced render with Cinema 4D, but only the C4D Core R10. Someone on CGtalk said I could just use a HyperNurb Object if I don't have the additional Displacement settings like in your video.

    I tried using the HyperNurb and my modell is bloated and looks nothing like my sculpt in 3DCoat. Do you or anyone know how to achieve correct displacement using the C4D Core only and the HyperNurb?

    Thanks

    hello, use suitable UV subdivision in HyperNURBS object.

    P

  5. Hi Pavel, I downloaded your tutorial but all I get is audio on Windows Media and VLC. The latest version of Quicktime sends me to the web for a codec. Any suggestions? I use Win 7. :(

    Okay, it took the latest build of VLC (1.03)

    ufff, first one worked? (CZ I mean)

    P

    PS: in case nothing is wokring, use simpler Camtasia player

    PPS: Administrator will add it to Vimeo channel as soon I hope

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