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Posts posted by Pavel (pzdm) Zoch
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THX, I have used my own texture library and it was a simple (but adjusted) frontal projection. Other parts are cvered by the helm....
Resolution? the final pict has cca 3200 px wide, the head has 1200 px what I remember.
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Hello everybody
cca 2 hours and than stop. I needed a model for a new SSS shader in CINEMA 4D R13
OK, I did a new CINEMA 4D learning DVD (english) and I have used 3DC for the pilot. The head is from my mariner (asdic) thread, other has been done in 3DC as well...
and the body
Details have been done in C4D
here is the final shot (C4D of course)
http://www.3dsoftware.cz/shared/dropbox/64067_26_9_position_02_0044_8_crop.jpg
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Hello everybody
I write an article on 3DC Applink for Pixel mag (czech printed CG magazine) (I use C4D) and I´m lookking for some screens from other applincations. Could you post them for me (asap)?
THX a lot, Pavel
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Here is a bit different shot on Pepe only
OK, go to the next work :-)
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That looks great! Did you use primitives to build the figurine?
Hello
I have used simple shape model from CINEMA 4D imported as a voxel volume.
I like this way, it's a bit easer and faster for me I must say.
Base shape C4D > 3DC voxels, sculpting, adjusting > retopo (manual) > UV (still 3DC) > Paint (3DC again) > eexport and render
I rerender picure again, one cube flys a bit )
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Is this for glazed ceramic? I wish you great success.
Hello
very glossy painted plastic (old glossy colors)...
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Hello everybody
I need some character for my Octane render preview. I did this one.
Voxel 3DC, retopo 3DC, textures 3DC, render C4D
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PS: a story:
He guarded a sleep of my father, of my loved cousin Robert, who died before many years, me, and now guards a sleep of my son. Robert.
I hope he does it well.
production preview
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Hello everybody
I need some character for my Octane render preview. I did this one.
Voxel 3DC, retopo 3DC, textures 3DC, render C4D
P
PS: a story:
He guarded a sleep of my father, of my loved cousin Robert, who died before many years, me, and now guards a sleep of my son. Robert.
I hope he does it well.
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my mistake
link is fixed!
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hello everybody
I have worked before 6 months on next advertising for print, banners, TV spots (as a static picture) etc...
Model: 3DC and C4D (voxels, retopo)
UV, texturing: 3DC, BP3D and PSD
Rendering C4D
Final resolution up to 8000 height
I hope you like it
THX Miklo for a timberhouse and some details
http://www.3d-coat.com/forum/uploads/monthly_09_2010/post-617-12835100492667_thumb.jpg
Here is an official product page http://tatrankynacesty.cz/
PS: I can not still post it in my country, but restriction ends soon....
PPS: still looking for a job :-)
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Pretty classy! If you ever do a tutorial, count me in.
THX a lot, I´m glad you like it...
here is a little update, but - 9.flotte symbol has been done by standard polygon way (not 3DC)
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here is propably final model state.
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Great
thanks a lot!
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I think I have been doing things wrong, but I'd like to know if it's possible to use the normal map baked out from a voxel sculpt and convert it to a useable depth map for SPD in Cinema 4D. I know I am doing something wrong as every time I export a displacement map from 3d coat I just get a 50% gray texture. There is no depth because I haven't painted any but I'd like to use the voxels depth to do this. How do you convert the normal map to a displacement grayscale that cinema 4d can use. If I use the normal map it's ok but I get rounded edges and it inflates the geometry.
any help would be greatly appreciated
Hello
maybe I don't understand what you exactly mean...
But, you have voxel model and you do a retopo for base mesh. There is a function for baking voxel shape to base model and all these information you can bake by standard way. There is no diference...
Yeah, I will do simple tutoral for that.
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Hi, Pavel, thanks for the 3DC > C4D Tutorial. I do not have the advanced render with Cinema 4D, but only the C4D Core R10. Someone on CGtalk said I could just use a HyperNurb Object if I don't have the additional Displacement settings like in your video.
I tried using the HyperNurb and my modell is bloated and looks nothing like my sculpt in 3DCoat. Do you or anyone know how to achieve correct displacement using the C4D Core only and the HyperNurb?
Thanks
hello, use suitable UV subdivision in HyperNURBS object.
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Hi Pavel, I downloaded your tutorial but all I get is audio on Windows Media and VLC. The latest version of Quicktime sends me to the web for a codec. Any suggestions? I use Win 7.
Okay, it took the latest build of VLC (1.03)
ufff, first one worked? (CZ I mean)
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PS: in case nothing is wokring, use simpler Camtasia player
PPS: Administrator will add it to Vimeo channel as soon I hope
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Hello everybody
we have prepared a fully EN speaked version as well
you can find it on C4Dexchange.com
Special thanks to Andrew, Oleg and speaker (I don´t know a name :-), Oleg did not write it to me :-))
Andrew/Administrators: if you want remove video to your channel as well, no problem
Cheers Pavel
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The key
in Archived: Gallery of Finished Works
Posted
haha, I don´t really know, maybe a resort? But, It reminds me Red Dwarf and Lister and the Artur´s wife :-)