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Posts posted by Pavel (pzdm) Zoch
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Thanks Pavel. That looks really useful. I'd be interested in an ENglish version as you seem to have a lot to say.
If I find somebody who will help me, without problem, but my own EN skill is really terrible :-)
P
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What codec was it done with? I'm only getting sound atm.
I use Camtasia Codec (www.techsmith.com)
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Beutiful UVs Pavel. If an English PDF was available, that would be a desireable substitute. Maybe screen shots with a step-by-step narrative? Anyway, I would pay $5 US for it.
Hello
there is an other way - if you will accept it. I can do my own "pseudo EN" speaking and you can rework it to native speaking. It would be mutch faster...
If Andrew wants, we can publish on other server as well, I´m not against it.
About a price, it is free, but I´m still hungry for your money :-), haha
I´m on paypal (pzdm@centrum.cz)
Cheers P
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Hello
here you can find my new tutorial on UV editing in 3DC release 3.1 (beta 013). tutorial is up to 15 minutes long and Czech speaking.
If somebody wants to help me with En speaking, I´m open for that.
Cheers P
PS: tutorial is free, but registration is needed.
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Thx! Yeah me 2=)) Thats will be fun=) They work like that - it ionise stream in air with UV laser and than provide hight voltage arc in it.
Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.
New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand
Hi
looks pretty nice and reminds me a rabbit skeleton :-)...
Nu pagadi :-)!
Peace P
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Where did you read this? I mean the information about 3D Coat, I can't find it there.
By the way: Really cool made. German studios rocks!
Hehe, sorry, I said 100% right and Andrew know that. But I can not open my sourcies and ways becouse I?m under NDA . I did a post here and it is on the edge, I don?t want to go behind a border. Srry
P
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Check this amazing video on CGtalk
this work has been done in CINEMA 4D and VRayforC4D, but there were used other apps as well. Take rocks and hills for example. They have been done in voxel modeling (and textured as well) in 3D-Coat! Andrej rocks! ZBrush has been used for some fine touching only :-).
Cheers Pavel
http://forums.cgsociety.org/showthread.php...m_source=cgtalk
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www.c4dexchange.com C4D stuff and some 3DC-C4D tutorials
Cheers P
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and yet ...
I spend a lot of time to make the models but it is true that it is a pleasure to sculpt with the voxel.
My opinion is that the future of the sculpture of the voxel is the voxel by adding or subtracting brush through the layers!
for example, you built with a general form and you add to the voxel field as with the brush "sphere" but this matter follows wrap/snap to the main form...and as it is on one layer, you can be remove or add to the function of existing layers!
which does not yet exist as a solution.
This has the effect of making fairly accurate joints and gives clean edges!
this option is for me the future of the sculpture as voxel brushes are for me not precise enough...
Hehe, I love your work :-)
this one is imple cool
http://www.3d-coat.com/forum/index.php?act...ost&id=4688
peace P
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Diky moc, a tesi me ze tu sou cesi:)
I uploaded the head screenshot, which I forgot before.
tak, vlastne jsem asi prvni a snazim se Andrejovi pom?hat co to jde :-), takze clanky na 3Dsoftware.cz a grafika.cz a jsme gen. distributor pro CR :-)
P
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Good work man!
Paradni prace, to se musi nechat, opravdu moc moc pekne.
P
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here is a simple making of preview:
base mesh - pretty simple in C4D
Import in 3DC as a voxel volume (both objects have been in two independent OBJ files)
resoult in 3DC
base voxel modeling
retopology (Andrej rocks!)
back in C4D - details modeling and adjusting
and finally model
vhole process was really easy, a top hut part has been done in few minutes (in voxel) but yes, retopo took some time (cca 1,5 hours). but, shape is perfectly without other subpoly displacement and suitable for fine touching in standard 3D app.. great combo for me...
P
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great update
THX for your hard work!
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Very nice. Did you made only the main part of the cap in 3DC ?
a head is completly voxel made....
about cap, yeah. I did a base mesh in C4D > export to voxels > new shape > retopo > export to C4D and details modeling.
P
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good bake results, looking forward to the colours
I finished my work already, becouse I did it for an article on 3DC for pixel magazine. It is biggest CG printed mag in Czech and Slovak republics. As I wrote before, I allways prefere my own screens and expirience.
P
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Hello Coaters!
I have translated a press for my serevr www.3dsoftware.cz
Cheers P
http://www.3dsoftware.cz/3dportal/clanek.aspx?id=1440
PS: thx Andrej, Rick, erklaerbar and Juan Carlos, I have used pictures from Andrej?s gallery... Andrej told me I can use them :-)
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3D-Coat 3.1 (013) UV tools in action
in Tutorials and new feature demos
Posted
Yes, but it is free...
P