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Pavel (pzdm) Zoch

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Posts posted by Pavel (pzdm) Zoch

  1. Beutiful UVs Pavel. If an English PDF was available, that would be a desireable substitute. Maybe screen shots with a step-by-step narrative? Anyway, I would pay $5 US for it.

    Hello

    there is an other way - if you will accept it. I can do my own "pseudo EN" speaking and you can rework it to native speaking. It would be mutch faster...

    If Andrew wants, we can publish on other server as well, I´m not against it.

    About a price, it is free, but I´m still hungry for your money :-), haha

    I´m on paypal (pzdm@centrum.cz)

    Cheers P

  2. Thx! Yeah me 2=)) Thats will be fun=) They work like that - it ionise stream in air with UV laser and than provide hight voltage arc in it.

    Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.

    New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand

    Thumbnail.gif

    Hi

    looks pretty nice and reminds me a rabbit skeleton :-)...

    Nu pagadi :-)!

    Peace P

  3. and yet ...

    I spend a lot of time to make the models but it is true that it is a pleasure to sculpt with the voxel.

    My opinion is that the future of the sculpture of the voxel is the voxel by adding or subtracting brush through the layers!

    for example, you built with a general form and you add to the voxel field as with the brush "sphere" but this matter follows wrap/snap to the main form...and as it is on one layer, you can be remove or add to the function of existing layers!

    which does not yet exist as a solution.

    This has the effect of making fairly accurate joints and gives clean edges!

    this option is for me the future of the sculpture as voxel brushes are for me not precise enough...

    Hehe, I love your work :-)

    this one is imple cool

    http://www.3d-coat.com/forum/index.php?act...ost&id=4688

    peace P

  4. Diky moc, a tesi me ze tu sou cesi:)

    I uploaded the head screenshot, which I forgot before.

    tak, vlastne jsem asi prvni a snazim se Andrejovi pom?hat co to jde :-), takze clanky na 3Dsoftware.cz a grafika.cz a jsme gen. distributor pro CR :-)

    P

  5. here is a simple making of preview:

    base mesh - pretty simple in C4D

    C4D_3DC_col_001.jpg

    Import in 3DC as a voxel volume (both objects have been in two independent OBJ files)

    C4D_3DC_col_002.jpg

    resoult in 3DC

    C4D_3DC_col_003.jpg

    base voxel modeling

    C4D_3DC_col_004.jpg

    retopology (Andrej rocks!)

    C4D_3DC_col_007.jpg

    back in C4D - details modeling and adjusting

    C4D_3DC_col_005.jpg

    and finally model

    C4D_3DC_col_006_big.jpg

    vhole process was really easy, a top hut part has been done in few minutes (in voxel) but yes, retopo took some time (cca 1,5 hours). but, shape is perfectly without other subpoly displacement and suitable for fine touching in standard 3D app.. great combo for me...

    P

    • Like 1
  6. good bake results, looking forward to the colours

    I finished my work already, becouse I did it for an article on 3DC for pixel magazine. It is biggest CG printed mag in Czech and Slovak republics. As I wrote before, I allways prefere my own screens and expirience.

    P

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