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Posts posted by Pavel (pzdm) Zoch
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Cool! Nice to see some finer detailing on a voxel piece. I need to try moving up into that level on some of mine too.
Hello
thx for your replies I'm glad you like it
it was really fast work becouse I needed some screen for my new article. I allways prefere my own screens before "master screens of other users"... Own expirience is a best for me in this case.
About inspiration. I love lizards. We have two pets, Ctenosaurus similis/acanthura/pectinata up to 6 years and I love them. hehe.
This picture has been made as a "lizard head" without some real reference, but shape itself is pretty close to bigger leguans, for example Cyclura nubila and other Cyclura species. It is something between a fantasy dragon and leguans...
P
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Punk?s not dead!
nice :-)
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I like the detail on the hat, especially the text.Also the detail around the eyes is good.Overall, good job!
THX guy!
P
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Cool, what are you doing you have a time for so many nice pieces? nice work, really :-)
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Looking good Pavel.Nice solid form.
Great, I'm glad you like it becouse you're my voxel master :-)
P
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As I wrote before, it is nothing for me :-), pure volumetric attept... Thus I started from skull parts. For a skull brain sphere, I did an independent nose, zygomas and eyes spheres. And I fill space between them and skulpt whole face... It is suitable way for me, becouse I don't have an expirience with fully vol. modeling. And other, this way is very slow for me and for my GC.
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here is. A vol. system is not for my graphic card (NVidia 7950, it is very slooooow) but works nice for me... I must test it deeper soon
Cheers Pavel
PS: knows somebody how to revert a bit rotated object to origin space (I don?t mean a manual rotation)
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Nice result Pavel!
Excuse me for not making proper re-uv-ing ...
I remember but... no luck still...
It is Oki, Andrew, I found a way... Ckeck my own "bugslife" thread please, I do there a new reply...
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Very nice work. Did you use VS anytime during sculpting? I can't get that level of detail/ sharp creases when sculpting voxels, maybe I'm doing something wrong or do you have to go into topology sculpting for that?
no, I'm an polygon lover :-). I'm not an artist, a worker yes, artist no :-). I must try it as well, but now it is out of my range :-)...
I did basic shape in C4D, sculpt in 3DC, I improved a UV in C4D (updated) and export low poly (smoothed) and displace map. Voila, here is a resoult....
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texture completely painted in 3dc, the photoshop connection was used... (3.0 alpha-47 (cuda)(dx). texture size viewed here is 512x512. critique welcome.
Thanks!!
Hello
looks pretty nice but it is strange a bit, I mean. Why? You are between two ideas. Your character has not a lizard hands and foots - they come from monkey for me. It would be better if you hold your idea with "lizard shapes"...
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PS: I have two lizards as a pets :-)
something for inspiration :-)
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A tablet problem
hello Andrew, there is a tablet problem. There does not work an Intuos 3 in Open GL 64 mode in current version. I had same problem in R46. IN older 45 on other without problem.
GL 32 works nice.
System XP 64
Cheers P
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Win version updated to V47
Not much changes - most important of reported bugs are fixed - shaders related, deleting/export single object problem fixed.
Deleting/export - you speak about volumetric tools I suppose not standard imported models (deleting UV of deleted mesh etc....)
Am I right?
Cheers P
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Hello
here is a short tutorial how can you use 3DC retopo tools for a cloths making
Speaking is czech only, but easy to follow (app language is EN)
I hope you like it, cheers Pavel
here is a link:
http://www.c4dexchange.com/en/detail.aspx?did=341
Warning: a login is needed, but it is free!
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Nice details! But color seems to me too uniform
haha it is, but you know I´m waiting for a new UV mesh import/export filters :lol:
he was my inspiration - but I want to do more "arabic" character...
Do you know somebody a system of his head cover?
THX P
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Hello everybody
Yeah I know, Andrew is really very busy now - he works on new releases and Moscow presentation, but I still miss few minor, but still very important features and maybe would be great add them to release 3 funcionality...
And maybe you know about others, too... Second and third we found together with Andrew.
1) Open pick color window > IMG tab > some tools don´t working
2) You have few models in your scene and you delete one from them > You delete an object´s material as well, but scene still contains UV map of deleted object!
3) Import UV/Export UV for an object via "object manager" > there is not necessery export whole scene in many cases > this feature could solve problems with improt export UV´s with C4D (via OBJ format - there are problems with complex scenes, works nice with one object, but more objects do problems)
4) "UV Points welding" in textures preview
Have a nice day, Pavel
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Neat looking "sphere". Does look like a planet.
I've been doing some test and displacement work pretty well in C4D. The only reason I ask about normal maps is I believe they take less time to render. But, as long as render times aren't too bad (haven't tried animation with displacement maps yet) I'll probably stick with those.
Hello maybe I'm wrong but normal maps are correctly (from 3DC - there is an other matter - if you heavy change your mesh you must export obj, update UV and import it back to 3DC and use on your source object same UV) and normal maps and bump maps are absolutlly same in rendering times
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3D-Coat V3 released!
in New Releases, Bugs Reports & Development Discussion
Posted
I?m green! :-)
You did my day Andrew, I did a short news reply on my portal....
http://www.3dsoftware.cz/3dportal/
Pavel