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ZurokSlayer7X9

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  1. So I have been using an Allegorithmic version of Substance Painter until it broke on me last year, and since have been using 3DC for my painting needs. I use the non-destructive layer mask workflow, usually to mix textures created from Substance Designer together, but was disappointed to see that 3DC does not use black and white masks for its layer masking. I tried dealing with the current clipping mask system, which works until I try to smooth the transitions. I am assuming that this is because the smooth brush only works with colors, not color and transparency. So the result is usually splotchy instead of a proper gradient no matter how many times I go over it with the smooth brush. I believe that using a black and white layer mask would not only solve this specific issue, but also allow us to properly use masks in our layer stack.
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