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Posts posted by ldzywsj
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Still don't know what's the benifits!
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where goes farsthary? Is he still a developer of 3d-coat? How the liveclay goes?
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where is liveclay,let us play!
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It is not easy to making hard surface crease in voxel sculpt room.
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can't believe it, why new brush engine improved so much?
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Cool..
The brush feel can be approved indeed. If I sculpt with Sculptris it all goes so smooth. It would be great to see this in 3DC as well.
Peace,
Rich_Art.
Yes,Sculptris can make very shape crease,but 3dc hard do that in voxel room,I really wish Andrew have a try with Sculptris!
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Set smoothing in first dialog to 2 and you will get good result.
I am still tweaking what parameters are better for default. It looks like smoothing=0 is not the best case.
while setting smoothing to 2, the result is perfect!
Andrew,In retopo room,we can't relax or smooth the mesh while hold down "shift",but the previous 3dc version can do.
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Yes,Andrew,manual+auto=what we want! thank you!
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Hope Andrew can understand you!
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Ok,maybe the resolutionless sculpting is techinically impossible or too complex,but the brush engine is really worth a long time or hard work to improve,I am glad you notice it!
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I really want to ask Andrew a question,is 3dioot's ideas about resolutionless sculpting techinically possible? It seems he is so serious,he has clearly thought long and hard to come up with his ideas .
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Hi everybody,
I do some Retopo works at this time and I have to suggest some few improvements to the Retopo tools:
- The possibility to set the opacity of the mesh to have a better visibility of the Original HI-res mesh.
- To cut through several faces with the Split tool.
- To Slide vertex along Edge (the same effect like the Slide Edge tool but with a vertex selection).
- Relax to a selection of vertices instead of the entire object.
Best Regards,
Walter
Sorry for my poor English
what you want already exist but the first!
- The possibility to set the opacity of the mesh to have a better visibility of the Original HI-res mesh.
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Drag&drop works excellent on my pc with all browser,even with google chrome.
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@3dioot
I really love your idea about resolutionless sculpting and others,but you aren't a programmer,why you are so firmly believe your ideas are techinically possible? I think you are a little temerarious.In fact,I really hope your ideas can be implemented.I PMed Andrew about your ideas,but I think he is really overwhelmed with information.So,please hold your horse,and believe Andrew can make it!
@Andrew
You are really a genius and code machine,and works so hard,you add a ton of features to 3dc.If you try mudbox and zbrush,you will realise the brush engine of 3dc should be improved,so stop add features,and focus on the brush engine improvment,it is very important,it is the core of VS!
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I think Andrew will add game engine to 3dc v4.0
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wow,great!the retopo layers combine with automatic remeshing would be amazing!
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Andrew,is the resolutionless sculpting motioned by 3dioot possible in theory?
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wow,resolutionless sculpting!For a long time you made you idea,hope you are right and Andrew can understand you!
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Glad to see the all the bugs squashed and 3dcoat returning to its stable self.
I think i have a good theory on how to improve voxel brush(es) performance.
This will open up the way for a real clay in voxels and the same theory could quite possibly boost extrude as well.
Its alot of work to put it on paper though (and graphs are necessary) because its a very unconventional approach with its own challenges.
I hope the improvements coming next version(s) will inspire me to put in the effort and write it all out.
If what i have in mind is not flawed in some way ive missed and is feasible in code you may be able to take the first steps towards true resolution free sculpting!
(note it does not specifically exclude the resolution concept; it merely makes it much less important)
3dioot
3dioot,Andrew had started a new topic especially about your idea here !
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2. The models can be very detailed, with much less memory, than in 3DC.
I second this!
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Congratulations and best wishes! Andrew,really good job!
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The problem is that I am using 8-bit PSD that is not good for exporting depth.
As soon as I will utilize 16-bit PSD I will do that feature.
OR - I can use 32 bit EXR or TIFF files.
Anyway - after release. I know this is important feature.
I will do possibility to sync all - depth and specular but slightly later.
Great to hear that,now I import and export between photoshop and 3dc with TIFF files for displacement map!
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3.0.4
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- bugs related to strip painting from my post #54 http://tinyurl.com/mt527r are still there
- import/export PSD files(with layers) as diffuse map would be great feature for 3DC
I really hope Andrew can make the feature "sync displacement with Ext. editor",now only color can sync with Ext. edtor!
- bugs related to strip painting from my post #54 http://tinyurl.com/mt527r are still there
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Twitter discussion: What Andrew is currently doing.
in New Releases, Bugs Reports & Development Discussion
Posted
Yes,I also hope Andrew refine Auto-Retopo,or make a semi-hand retopo system,as he had said,the Auto-Retopo tool worth be refined.