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Posts posted by rubeos
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I think it would be almost indispensable to have a masking / hiding similar to zbrush.
With a few movements on the keyboard you can quickly switch from masking to modeling.For example, if you have to model an hand you have a complex shape, with many parts hard to reach. You need a very quick system to move from the masking to modeling.
Because the navigation system 3Dcoat is different Zbrush, I thought I would move the zbrush masking / hidden buttons command: Ctrl, Alt, Shift, to Z, C, A.I do not know if this is technically possibile (with possibilty to click/drag on background)
Or maybe someone has an alternative idea, another shortcuts combination.In any case it would be very important 3Dcoat has a masking system faster, with less clicks.
Below in the list are the shortcuts masking / hidden like zbrush, transposed to keys Z, C, A.
Masking
Select Masking stroke: hold down X (if necessary)
Paint mask on object: hold Z
Delete or paint reverse mask: Z+C (hold down)
Reverse mask: Z+Click Background
Clear Mask: Z+Click+ drag Background
Blur mask: Z+Click on mesh
Blur mask (parallel command for some stroke mode): hold down A and click on interested mesh for blur
Sharpen mask - Z+C+Click on mesh
Delete masking: Ctrl+X
Move selection area - press Spacebar without releasing mouse/pen
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Partial Mesh Visibility
Select visibility stroke: hold down X (if necessary)
Paint hide on object: hold down Z+A
Invert hidden: Z+A+Click and drag Background
Unhide All: Z+A+Click on Background
Delete Hidden: Ctrl+X
Move selection area - press Spacebar without releasing mouse/pen
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HI,
last beta version, cuda 64, GL and GX.
Now I installed the version 4.5.BETA13 and many problems described above are gone, for now (although not entirely solved). I do not know if Andrew has read this post and correct them, anyway Thank you.
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Hi,
last beta version, cuda 64, GL and GX.
In version 4.1 basically seems to me that I had none of these problems.
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Sorry, I also noticed another issue related to the brushes, I tried to solve it by using various realated parameters but did not succeed.
The stroke mode 'radius & depth' pressure dont'work well, the stroke of the brush is inconstant when I decrease the pressure of the pen, and is difficult to control, and produces that effect you see in screenshot.
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A simple text file where you can clearly see all the hotkeys assigned, and possibility change them from there (like ''setup navigation'') Simple to used even for beginners.
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Maybe I understand the problem breaking through the net, for now : I deleted all the custom brushes and the model no longer has presented those problems yet.
But there are other problems for me:
-problems with symmetry: when I switch between from brush and another the simmetry plane inexplicably moves from the center of the object to right, although if I have first clicked 'store simmetry' and 'upload presets' in all brushes presets menu while the symmetry is to on.And other little messy things about the symmetry ...too hard to describe.
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I found several serious problems, especially concerning the brushes, perhaps related to the others that I had already reported here: http://3d-coat.com/forum/index.php?showtopic=17388
1-I customized some brushes in presets menu, but these do not have the icon, there are not colored orange when are actived and sometimes not turn on.
2- often, when I click ON my custom brushes (but sometimes even other brushes) it seems to me, the mesh immediately presents flaws (like in the three screenshots below) .... even I don't touch the model with the brush, just that I actived brushs from preset menu or from the sidebar.
3- brushes sometimes go in spurts or slowed down on the surface of the model.
4- Finally, It 's normal that my liveclay brush, at the opening, by default, is like in screenshot, after the first re-installation? with ''Invert tool'' ON, and that kind of alpha as you can see to the right of picture (usually is not an alpha used for the clay)
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I read the script manual & updated.
https://github.com/coverman03/3dcoat_script/blob/master/surface/yzk_decimateAndClean.script.txt
It works perfectly! thanks
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The command wants to know "how much?". I usually input 75% which seems to preserve details just fine.
My idea is to make this command similar to Sculptris. Sculptris not have a way to set the number of polygons to reduced every time.
It would just be a way to translate the command in a single click, because I don't need any time to set a different decimation resolution.
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Answer to 1.
Enter key is assigned "SetCurVolumeMode (change surface or voxel)"So, I think it's excuted ...
Sorry, I had not noticed that, problem solved, just delete hotkey.
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I replaced exaclty this:void main(){ShowFloatingMessage("decimate&clean", 3);InstallToMenu("Geometry","decimate+clean");cmd("$Decimate");/*Decimate*/cmd("$DialogButton#1");Step(1);cmd("$CleanSurface");/*Clean Surface*/cmd("$DialogButton#1");Step(1);}to previous text, right?
But the result is the same. Maybe you can not do... -
- Radius lock - does not workI had thought Radius Lock can be set with bool command.This is the command Toggle "Radius Lock"cmd("$LOCK_SCREEN_RADIUS");It works as only Toggle, and can't get & set the status.so, looks like it's impossible.
Ok, not really matter
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ok, the script way are good, but my first idea was to have a way to costumize, like shaders: right click on a shader and I can set my favorite shader to default. At the next reboot I will have the shader without need to press any hotkey.
Similarly I would like these three commands ..and in general as possible all commands
Should I report it to mantis?Are you asking me? I do not know, I suppose so
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I have done update too, and now:
- Perspective / orthographic - works good
- Symmetry - works good
- Radius lock - does not workIf possibile I'd like also turn off simmetry plane, before I had forgotten this..
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I also tried this script, it works quite well. Thank you.
However I must say two things:
1- when I use the script, from the 'scripts' menu or by shortcuts, this window open, and I think this is right:
But the thing strange is that if I press 'enter' on the keyboard appears this additional window:Instead if I press 'ok', with mouse, in the first window, the second window not appears....
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2- Is possible bypass the first window pop-up (and of course the second) ? in order to reduce all in a single click.
If I need to set the number of polygons to reduce, rarely, I will open the menu. -
Ok, the script 'hello world' works perfectly, I followed this procedure:
1-Open C: \ Users \ **** \ Documents \ 3D-CoatV4 \ Scripts
2.make new folder named "hello world"
3.Create new text file named "yzk_helloWorld.script.txt"
4.copy and paste the script
5.Save it.
6.In 3dcoat [Scripts] - [Run Script] and select "yzk_helloWorld.script.txt"
-------------------------------------------------------------------------------------------------------------------I tried to repeat the same procedure again for "yzk_startup.script.txt"
This time I noticed that some features are active and some not, when launch the script :
- Perspective / orthographic - works good
- Symmetry - works only if at least once I opened the window 'symmetry'
- Radius lock - does not work in any condition -
I tried but it does not work ... I have no symmetry at startup, brush radius and orthographic view.
I do not know what I was wrong:
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1.Open this Path (It's OK anywhere like this D: \ home \ 3dcoat \ scripts)
C: \ Users \ **** \ Documents \ 3D-CoatV4 \ ScriptsI opened both of these paths, but I created the script only on this, right?:
C: \ Users \ **** \ Documents \ 3D-CoatV4 \ Scripts
2.make new folder named "yzk"
3.Create new text file named "yzk_startup.script.txt"
I created the new text named "yzk_startup.script.txt" in the 'scripts' folder...not into 'yzk' folder, correct?
4.copy and paste this script. https://github.com/c...rtup.script.txt
5.Save it.
6.In 3dcoat [Scripts] - [Run Script] and select "yzk_startup.script.txt"
---- completed
7.Let's see the [Scripts] menu. "Yzk_startup.script.txt" has been added.
you can excute this any time and define hotkey by "End key"
I see "yzk_startup.script.txt" and I run it by clicking on it but on interface nothing happens, and even restarted 3dcoat. -
we can set these value with script.void main(){SetSliderValue("$PEN_RADIUS",10.00);/*Pen Radius 10*/SetBoolField("$SymmetryParams::EnableSymmetry",true);/*Enable Symmetry*/SetBoolField("$SymmetryParams::SymmX",true);/*X - Axis*/SetBoolField("$VIEW_ORTHO",true);/*Orthographic Projection*/}If we can run this script then 3dcoat startup, I think it's usefull.
I'm not able to use script.. .I did some tests on intuition but have not worked: scripts --> create your scripts, ecc. I think I messed up
What is the correct procedure? where do I paste the text of the script?
I use 3DCoat last beta version.
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Possibility of having the commands ''decimate'' and ''clean '' in a single button (decimate+clean)
And also possibility to directly launch the command 'decimate' with a single button or shortcuts (as in Sculptris) without going through the window relative options
This would be very useful. Direct command ''Decimate+clean'' could be used often and quickly during the sculpture, remove many polygons but without losing the detailed shapes.
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Possibility to have the choice to have some default commands, opening 3DCoat or when start new project.
- Brush radius (lock or not lock)
- Simmetry (for me simmetry ON, and on specificy axis (X) as default)- Perspective/orthographic command
Why? because every time I open 3Dcoat or start a new project I have to lose time to change those parameters.
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Thanks from me too.
I would add what happened to me after reinstalling, some informations, in connection with the problem of sticky keys, perhaps it can be useful ... I hope to explain with my English.
1-confusion between a brush and the other: for example, ''liveclay'' once has alphas and another time becomes ''crease clay''. The button ''liveclay'' is activated (orange color) but the alphas, and also some other parameters change.
2-sticky keys sometimes work and sometimes not. Example: sometimes I press the key corresponding to a brush, but it seem dead.
3-slight delay between a brush and the other (partially solved after 3DCoat uninstall/reinstall)
4-in this version of 3DCoat (4.5.BETA12) I seem to notice an increased use of CPU (i-7) constantly on 20% when using brushes, even at low resolution mesh.
5-yesterday I found delay problems while I was quickly using simple a brush, then resolved deselect 'geometry/use cuda'.
Today, even with 'use cuda on' that problem is disappeared, for now.
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All this occurs in all versions of 3Dcoat 64: DX, GL, CUDA DX and GL.
I don't know if all this depend on my computer or 3DCoat, but it seems to me that with the previous versions did not have these problems.
I installed the last two versions of 3Dcoat recently, after that was about a year since not used it (4.1.17)
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You have to delete your 3d coat folders...delete the one in your program files directory and delete the 3d coat folder in your my documents (you may want to backup a duplicate)...try that...I do agree, its an annoying problem...and if I reopen that suspect file...its back again i go to reinstalling...
Thank you very much for the advice. It is very useful, the delay between the brushes is fixed at 90% , even if it persists a little longer.
However appeared other problems, I do not know if they are related to that of the hotkeys, but below I will try to describe a little.
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I re-installed too, and also reset the hotkeys.. but not solved
Why this problem occurs only to some people? mah -
ok ... I was hoping it was something more easily solved
Meanwhile, I noticed that slowdown when I change a brush with another brush occurs even by clicking a brush in the left sidebar or in 'tool presets'. -
Thank you, I solved the second problem, the cause was ''incremental render'' on. :wink:
Unfortunately, I can not solve the first problem, which is very annoying..
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Don't work.
Yes, I already costum my hotkey.
Now I replaced all <UserDefined>1</UserDefined> to <UserDefined>0</UserDefined> but dont works.
The sticky keys are always present, and the delay between a key and the other is increased.
I also noticed a new issue but I do not know if it is related to the first problem: when i use any brushes I see noise line on object.Should I try to reset hotkeys in preferences?
Zbrush masking system
in Feature requests
Posted
Yes I'm working in surface mode, but.... I don't understand.
What should happen in the paint room?
I need all sculpture tools ( and I think can I use them only in the sculpt room ) and switch from scultp to masking as I described above.