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SebastianG

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  1. Hi Johny, nice meeting you. I think that your post has useful information for this topic but and also another issue that has nothing to do with this thread. Do you mind keeping the useful information and deleting the rest? maybe you can create a new thread with this issue. Best regards, Sebastian.
  2. Hi Andrew, just wanted to check if you understood my point with the videos I showed here. Best regards
  3. AbnRanger, you can separate disconnected parts if they are surfaces, you cannot do that with Volume, but that's another topic. The sculpt layer doesn't show the sculpt-object even if they are joined together (the same object). You don't see the object on the tree, you can only see the sculpt layer. In the case of the example I show to you, the upper-arm is not a unique entity, it's treated the same as the layer and (again: in my opinion) they should be two separate things. One thing is the layer itself, and the other is an object within that layer. You cannot select the object separately without selecting the layer. When you use the pose tool, only then you have the ability to isolate the body from the layer, but this has nothing to do with grouping as the arm (upper arm) layer doesn't have any other object than the upper arm. The point I am trying to make is the one reflected on the video, I think is more intuitive if the objects (even there's only one object in the layer) are displayed in the sculpt tree. Also, the hierarchical selection/activation/hide-view action should work (again: in my opinion) for all the children. Here's a short video to show this specific behaviour: But I insist that this is only one part of the issue I am trying to convey. The other part is the parent-child hide-show/activate behaviour. And thank you all for taking the time to discuss this, I really appreciate it.
  4. Thanks for the suggestion. This seems a workaround for only one of the topics mentioned on the general issue I am presenting. It's clear that you are a power user and there are a lot of workarounds but it's really difficult to learn them in a intuitive manner. The issue I am presenting is more in line with the idea that the software should be easy for newcomers and power users alike. If the user interface is simple, both group of users will find value on easy to use/learn user-interfaces.
  5. Hi Andrew, nice to meet you, first of all congratulations with the result of the great effort it seems you've put into the software. I am very happy with it and it's a one of my main working tools. I made this video, I am not a native speaker, I tryed my best to explain it but it seems a complex topic to convey properly, I hope I made myself clear. Either you understood it or not, please let me know. If anyone other than Andrew have any opinion please let me know, maybe my reasoning is not the best one. Best regards, Sebastian.
  6. Hi AbnRanger, thanks for the reply. Yes it does. It's a sculpt object, directly created in voxel space.
  7. Hi! I don't have much experience with painting on 3D coat, I am trying the voxel paint (activated by default now) and I am having some errors. It renders the whole voxel paint virtually useless for me because I cannot save my work. I hope it can be resolved soon. Using 3Dcoat v2022.47 Best regards, Sebastian.
  8. Hi ! I've been having an issue with the full screen mode on 3D coat (version 2022-46). It renders the full-screen mode basically useless. When activating full-screen mode, the context-windows like file--->open or any textbox are not displayed BUT when I take a screenshot OR alt+tab OR any other command that has to do with "focusing" on other windows, then the texbox/window appear. Here's a video of the error: on 00:17 I press ALT+TAB on 00:36 I press ALT+TAB again I am guessing that it has to do with my computer/os because I didn't find much full-screen issues here in the forum, but it's really hard to search on the internet on this particular issue. I have Windows 10 professional, Geforce 3060ti, AMD ryzen 5900 and a three-screen configuration. I tryed on every screen with the same result. If someone could help me with this I'd appreciate it. Best regards, Sebastian.
  9. Hello Carlosan, thanks for your prompt reply. I was using 2022.45, I've updated it now and solved the last problem I pointed out. Now I can work with my latest model as with alt+click I can activate everything at once. I cannot drag+drop OBJ files now but that's for another discussion. Please let me know your thought on group activation/deactivation view/hide. Do you think that this is working correctly right now? Maybe there's a way that I could not figure out, that will be (in part) my fault because it's a very important feature in my line of work.
  10. Hi! First of all, hello to everyone, this is my first post on the forum and I am doing this basically to get the attention of the developers and try to gauge if I am logical with this bug. I've tryed to contact the developers directly for them to solve it and they rejected it. I've been suffering with this bug ever since I have 3D coat (March 2022). This software is super powerful and I am super happy with it but this few issues that I am having costs me a lot of time (and therefore money) so that's why I am addressing this issue in a public matter. The issue is explained here: https://imgur.com/a/PxDMvht and Stanislav Chernyshuk responded with a screenshot of the behaviour and I should hit alt+click (which I've already explained it's incorrect from my point of view). I which I insisted explaining my reasoning: https://imgur.com/a/B10ZwzB and he responded: "Hi Sebastian, I asked the lead programmer about the visibility of layers and he confirmed to me that he intentionally made that logic as it is in 3DCoat now. That is not a mistake:" Now I am working with a file that has approximately 400 items: https://imgur.com/a/G0ZgrWp I alt+clicked one item, saved the file, closed the file, opened it again and I cannot activate all the items at once, I can't even select the parts I want to work on the screen because they are deactivated. If I alt+click, it doesn't work (this happened me before, there's a bug here where the software doesn't remember the alt+click grouping). I have to manually turn on every part again. It's super frustrating to deal with something that developers consider to be correct and works incorrectly (in my point of view). If someone agrees with my line of thinking please share your thoughts. If I am wrong, please let me know why. Best regards, Sebastian Gaggino
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