Hey Guys,
When using 3Dcoat, we've noticed the program slows down a lot the longer it stays open.
Saving and opening 3Dcoat again fixes the slowdown. So I'm thinking it could be to do with
paint strokes the artist makes being stored in memory and not being cleared after
a certain number of steps.
I was wondering if anybody has any tips for performance tweaks in 3D coat.
I cant seem to find any memory management options like changing the swap file path and size,
amount of undo steps etc.
We're running intel core i7's with 12 gigs of ram and geforce cards that have over a gig of Vram.
Lastly, would having a Quadro card of similar Vram spec make a big difference in performance?
thanks,
Chris.