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fleshtheworld

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  1. Well i did retopo it a few days ago myself and it was only over 3 hours. So i think once i get more efficient at it it would take around an hour. But i did get this error afterwards. At first it was smooth, even when i opened it in my modeller program. So in my modeller program i created a clone and edited it accordingly and wield it to the retopo. Saved it. All was fine. Then i brought it into my sculpting program and it says 'There are t_shapes in this mesh', additionally 'Non-manifold topology', 'two-sides face', 'zero-length edges'... This has never happened before when importing models, so i assume this problem occurred while working in 3d coat. And the bad shading only occur after i reopened it again in my modeller program and tried to fix the error messages. Hope some of you have experience with this and can suggest where it might of occur or how to fix it. And yes the deadline has passed but the person im doing this for didnt say it was a definite deadline.
  2. The shoe is for a fashion designer who is going to print it into a physical model. I need it retoplogized so it has more even polygon flow. As of right now some places are stretched badly mostly by the ankle (picture 1), places that need finer detail is suffering because of the stretch and lack of polygons. Right now, i cant subdivide the mesh, thats the bigger issue, my computer cant handle it. I need it retoplogized for further sculpting in the last details. So im just stuck until i can get a better retopology on it. It would be nice if i can make some sections more dense in poly as i have seen in 3d coat. This would help with not having to subdive the whole mesh where i only need more dense poly in some spots. But the poly flow from 3d coat even on flat surfaces (picture 2 and 3) is still there and sculpting that in mudbox gives ugly distorted details. In the end the poly flow does need to be smooth where its suppose to be which 3d coat doesnt seem to do well, i dont know why its creating those extra strange cuts. I was hoping someone who knows how to retoplogize models can help with it as it might take me more then a few days to get through all the technical learning parts before i can properly retopolgize it myself. And the shoe is suppose to be done in like 2 days.
  3. I tried but as you can see i also get weird extra poly loops. And sometimes it just stay the same initial autoroto mesh, even after i use the stoke step, with the poly flow horizontal and vertical all through out. Whats withthe extra wave looking poly flow? Im technically impaired especially with this 3d coat software. Eventually ill get it but i need this done in a few days. No one willing to help?
  4. I need this shoe to be retopolgized. I cant do it, my computer crashes most of the time. Please someone offer your time to help do this for me. It would be a nice practice. The auto retopology make all polygons flow horizontally and vertically which actually works but it also generates a wave of poly flow that messes up the polygon flow. But i think its ok. I wonder if it would be better if it had better flow like with the stroke guidance for poly flow. But i cant really use these features cause they are quite buggy. Thank you to whoever lends a hand. I need it done as soon as possible. I think it should be less then an hour to do it. Help
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