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VisMod

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  1. AbnRanger Thanks for taking the time! I've finally watched the linked tutorial, it seems to be on track regarding where I'm needing to go - in other words leverage existing texturing as much as possible. ... which also answers your question concerning why do I want to retain UV's & textures from the HiRes model - basically to fast track model conversion from Hi to Low res, retaining texture assets as much as possible. True, I could fall back on unwrapping / re-creating seams etc., I'm just exploring if the thing can be done faster ... time is always of the essence :-) But I do appreciate you taking the time, so thanks again! Cheers, VisMod
  2. Ok I'm lost (but not for lack of trying) I wish to retopo an imported high res mesh, retopologize it to lower res, but keep the original UV map 'shape' for the exported mesh. So far I've tried several of the import options available, including AUTOPO. I can slice & dice the hi res test mesh (a simple 'capsule' shape) using "Retopo->Strokes" into a much lower poly mesh, and even export the same, but getting some correspondence between my new low res object's UV and the original UV is beyond me. ... And yes I did have the "Use Original UV" box ticked prior to importing the hires mesh. Can somebody please step me through what I need to do? Cheers & thanks in advance! VisMod
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