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giobianco63

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  1. yes but that is used to turn the stencil on or off, I meant that when I climbed it it disappeared...but by pressing "alt" the stencil always remains active....
  2. Among other things, is it possible to have two stencils with the same size, and if you change with the other stencil that the size on the screen does not change?...because at the moment as soon as you switch to the other stencil the size is different.
  3. HI, Is it possible to adapt the size of the stencil to the overall dimensions (Bounding box) of the object? I have a stencil that I created with the aspect ratio of the mesh... but I can't scale it precisely on the theoretical bounding box of the mesh. Also because when I try to climb it the image disappears and then appears once I release the mouse button. Or perhaps it would be enough to have the possibility of putting a scaling value to be able to scale it precisely. Version 3DCoat 2024.15 Giovanni
  4. Thanks for the reply, actually no...I'll try. The strange thing though is that on the color layer I couldn't remove that defect... with any fill/brush/etc tool... but if I created another layer and used the normal brush... magically the defect disappeared because it was for some strange reason you can also color those areas that you couldn't do in the original level.
  5. another possible request regarding the tracing of straight lines would be that the two points could also be chosen outside the mesh, while now it seems to me that it is possible to select them only inside the mesh. This would allow you to draw a precise line over the entire surface of the mesh itself (even on non-visible sides and those with a greater inclination compared to the projection of the line, for example the sphere)
  6. Hi thanks for reply...bat...fill mode has the possibility of two picks... but if I'm not mistaken it is only used for a nuance. I was talking to draw a straight line...that at the moment the current tools don't seem to work like the substance tool. Giovanni
  7. Hi, in my opinion it would be very useful to have among the real "brush tools" one that draws a line between two points, without however being affected by the shape of the mesh, but as if it were a planar projection (similar to that of substancepainter), at the moment those It seems to me that existing systems do not provide for this. There is the rectangle tool with which you can rotate...but it's a bit awkward. thx Giovanni
  8. Hi, in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k. thanks Giovanni
  9. Hi, in the latest version of 3dcoattextura 2021.13 if I try to do a fill or use a brush with only the roughness active, it doesn't fill or paint anything to do it I also have to activate the opacity. This thing worked in the 2023 version thx Giovanni
  10. Hi, in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k.(I can't have it bigger) thanks Giovanni
  11. Hi, in the latest version of 3dcoattextura 2021.13 if I try to do a fill or use a brush with only the roughness active, it doesn't fill or paint anything to do it I also have to activate the opacity. This thing worked in the 2023 version thx Giovanni
  12. Hi, in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k. thanks Giovanni
  13. Hi, a request on the painter, it would be ..to be able to use the FILL tool on the 3d view taking into account the UV cuts. Which only works in the texture editor. best regards Giovanni
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