Jump to content
3DCoat Forums

KristyB

New Member
  • Posts

    1
  • Joined

  • Last visited

KristyB's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. Bake Method: Start New Project with High-poly mesh. Switch to Retopo Room Import low-poly mesh Bake>>Bake with normal map (per-pixel) Switch to Paint Room Textures>>Calculate Occlusion Textures>>Calculate Curvature Create new layer at top of layer stack Assign Smart Material to new layer. Expected Behavior: Smart material applies lighter, worn material to the edges as determined by the curvature map Actual Behavior: Smart Material is applied uniformly over the entire map. I've tried adjusting the Cavity Area Width and the OVerall Cavity Modulator on the smart material to no effect. I'm new to 3D Coat moving over from Substance, but the AO and the Curvature maps look like what I expect for this map, and the baked Normal map is producing lighting how I'd expect it to. What might I be doing wrong, how can I fix this?
×
×
  • Create New...