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jc_lvngstn

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  1. It was created from a curve, so from 3DCoat. I've created a jinga video of it. In this video, I've got the symmetry plane pretty close to center, just by eyeballing it. The model you see is off center because when I started, I didn't realize the plan was off. So maybe it's not the best example, but it does show how the curve points are not snapping. I'm probably missing something in the manual, hopefully it's that simple http://screencast.com/t/byD6iSFolo3T
  2. Thanks for excellent screencast. That's what I've been doing...at least, when trying to locate curve points. Unfortunately, not being able to exactly position things is a big issue for me. It's pretty aggravating when I make changes to a model with symmetry turned on, and things are off center, which gets worse as you progress.
  3. I asked this in a different forum, but realized there was already a forum for my questions I've unable to exactly place curve points, or even my model. This means that my symmetry is usually off. How do I enter the exact coordinates for curve points, or models? How can I get snap to grid work? I can't get anything to snap, no matter what options I select. Thanks!
  4. Hey, digman, thanks for the tips, I'll give them a shot!
  5. How do I exactly position elements? This includes rotation, translation, and scaling. Examples are: Voxel objects/models Symmetry planes Markers, such as the red balls that represent points on a curve I can't get items to snap to the grid. I've tried with the 3d grid and 2d grid. Sometimes, it seems like items sort of want to snap, but it's not very "firm" or consistent. What resolution/density to people normally use? I general have to increase my voxel density twice to get smooth looking models. Is this normal? Often, when I extrude areas, the edges of the extrusion are pretty jaggy...not clearly defined at all. Should I be increasing the density to a vast amount, to get rid of the jagged edges and sides? After I do this, I still usually smooth the entire model a time or two for nice, smooth edges. Cool. Now...if I extrude a region, the raised edges of the extruded region are noticably more jaggy than the rest of my model. Smooth the edges by hand seems very difficult. It seems like the only way to do this is 1) create the entire model first, THEN smooth the entire result, or 2) some magic way of smoothing only a selected area that I am unaware of. Maybe somehow get it into a different layer? Selections extend to parts of the model underneath the surface I am working on. For example, imagine I use the circle selection to extrude a circular area on the hood of a car. If you "look" under the hood, you can see that the there will be a circular area of the same shape extrude on the engine block underneath. How to I -only- apply an action on the visible voxels I select, not all surfaces underneath also?
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