Getting closer!
I think the texture bake tool would work, but now something is really wrong with importing the new model! I'm not sure why this error would occur.
The yellow image is what 3DC is importing, looking at the render shows only the newly added parts of the head were unwrapped for some reason, and then 3DC tried to texture bake the entire character onto that?
For context, this grey image is what the same model's UVs look like when imported into Blender. 3DC's import should look like this one.
Any ideas on what might cause 3DC to misinterpret UVs on import with the default settings?