Hello. I really like 3Dcoats UV system and id like to use it.
Currently I am using RizomUV and UvBridge for blender. It allows me to take an already Armatured / Skinned mesh and make UV adjustments without it affecting anything but JUST the UVs. Can 3Dcoat not do this? I would love to do UVs and texture work in 3Dcoat but sometimes I just want to do UVs.
If I send a model to the UV room with applink, and then get it back, it comes back as a duplicated mesh. So my workflow is:
Blender > Send to UV room with Applink > Fix Uvs > Open in Original App > Either Crash if theres multiple UVsets, or I get a duplicated mesh in Blender. Any help please?