I've seen some similar posts but nothing conclusive. When painting there seems to be no bleed into the area around my 3d islands and for the painting I've tried thus far I get a fine line at the very edge. I have exported a DXF from Blender, multiple models with single 4k texture.
I have a quad that is a floor tile I am trying to hand paint but I got this very thin and inconsistently thin like along every edge.
Am I missing a setting in 3DCoat? It seems odd I cannot ensure the UV island edge has an appropriate bleed across islands. If this is really the case I'll have to drop back to Blender.
Will post an image when back on the laptop tomorrow.
Any suggestions would be greatly appreciated.